mirror of
https://github.com/noctalia-dev/noctalia-shell.git
synced 2026-05-11 17:08:27 +08:00
Merge branch 'main' into feat/configurable-exclusion-zone
This commit is contained in:
@@ -103,6 +103,10 @@ ShapePath {
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readonly property real blMultY: bar ? ShapeCornerHelper.getMultY(bar.bottomLeftCornerState) : 1
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readonly property real blRadius: bar ? getCornerRadius(bar.bottomLeftCornerState) : 0
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// True when the bar path has valid, non-degenerate geometry to render.
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// Mirrors PanelBackground.isRenderable — prevents CurveRenderer crash on zero-area paths.
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readonly property bool isRenderable: bar !== null && shouldShow && (isFramed ? (screenWidth > 0 && screenHeight > 0) : (barWidth > 0 && barHeight > 0))
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// Extend bar background beyond screen edges where both adjacent corners are flat,
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// to prevent CurveRenderer antialiasing artifacts on screen-flush edges
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readonly property real screenEdgeOvershoot: 2
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@@ -124,160 +128,147 @@ ShapePath {
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// ShapePath configuration
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strokeWidth: -1 // No stroke, fill only
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fillColor: Qt.rgba(backgroundColor.r, backgroundColor.g, backgroundColor.b, backgroundColor.a * opacityFactor)
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fillColor: isRenderable ? Qt.rgba(backgroundColor.r, backgroundColor.g, backgroundColor.b, backgroundColor.a * opacityFactor) : "transparent"
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fillRule: isFramed ? ShapePath.OddEvenFill : ShapePath.WindingFill
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// Starting position
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// In framed mode, we start at (0,0) to draw the screen rectangle first
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startX: isFramed ? 0 : (barMappedPos.x + leftEdgeOvs + tlRadius * tlMultX)
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startY: isFramed ? 0 : (barMappedPos.y + topEdgeOvs)
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// Starting position — falls back to off-screen (-1,-1) when not renderable so that
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// all subsequent path elements form a valid non-degenerate 1×1 off-screen square,
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// preventing CurveRenderer triangulation crashes on zero-area or bare-moveto paths.
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startX: isRenderable ? (isFramed ? 0 : (barMappedPos.x + leftEdgeOvs + tlRadius * tlMultX)) : -1
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startY: isRenderable ? (isFramed ? 0 : (barMappedPos.y + topEdgeOvs)) : -1
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// ========== PATH DEFINITION ==========
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// 1. Main Bar / Outer Screen Rectangle
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// When !isRenderable all elements use fallback coordinates forming a valid 1×1
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// off-screen square ((-1,-1)→(0,-1)→(0,0)→(-1,0)→(-1,-1)) so CurveRenderer
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// never receives a zero-area or bare-moveto path.
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PathLine {
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x: {
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if (!root.shouldShow)
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return 0;
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if (root.isFramed)
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return root.screenWidth;
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return root.barMappedPos.x + root.barWidth + root.rightEdgeOvs - root.trRadius * root.trMultX;
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}
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y: root.isFramed ? 0 : (root.barMappedPos.y + root.topEdgeOvs)
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x: root.isRenderable ? (root.isFramed ? root.screenWidth : (root.barMappedPos.x + root.barWidth + root.rightEdgeOvs - root.trRadius * root.trMultX)) : 0
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y: root.isRenderable ? (root.isFramed ? 0 : (root.barMappedPos.y + root.topEdgeOvs)) : -1
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}
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// Bar top-right corner (only if not framed)
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PathArc {
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x: root.isFramed ? (root.shouldShow ? root.screenWidth : 0) : (root.barMappedPos.x + root.barWidth + root.rightEdgeOvs)
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y: root.isFramed ? 0 : (root.barMappedPos.y + root.topEdgeOvs + root.trRadius * root.trMultY)
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radiusX: root.isFramed ? 0 : root.trRadius
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radiusY: root.isFramed ? 0 : root.trRadius
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x: root.isRenderable ? (root.isFramed ? root.screenWidth : (root.barMappedPos.x + root.barWidth + root.rightEdgeOvs)) : 0
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y: root.isRenderable ? (root.isFramed ? 0 : (root.barMappedPos.y + root.topEdgeOvs + root.trRadius * root.trMultY)) : -1
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radiusX: root.isRenderable ? (root.isFramed ? 0 : root.trRadius) : 0
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radiusY: root.isRenderable ? (root.isFramed ? 0 : root.trRadius) : 0
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direction: ShapeCornerHelper.getArcDirection(root.trMultX, root.trMultY)
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}
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PathLine {
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x: root.isFramed ? (root.shouldShow ? root.screenWidth : 0) : (root.barMappedPos.x + root.barWidth + root.rightEdgeOvs)
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y: {
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if (!root.shouldShow)
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return 0;
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if (root.isFramed)
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return root.screenHeight;
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return root.barMappedPos.y + root.barHeight + root.bottomEdgeOvs - root.brRadius * root.brMultY;
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}
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x: root.isRenderable ? (root.isFramed ? root.screenWidth : (root.barMappedPos.x + root.barWidth + root.rightEdgeOvs)) : 0
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y: root.isRenderable ? (root.isFramed ? root.screenHeight : (root.barMappedPos.y + root.barHeight + root.bottomEdgeOvs - root.brRadius * root.brMultY)) : 0
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}
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// Bar bottom-right corner (only if not framed)
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PathArc {
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x: root.isFramed ? (root.shouldShow ? root.screenWidth : 0) : (root.barMappedPos.x + root.barWidth + root.rightEdgeOvs - root.brRadius * root.brMultX)
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y: root.isFramed ? (root.shouldShow ? root.screenHeight : 0) : (root.barMappedPos.y + root.barHeight + root.bottomEdgeOvs)
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radiusX: root.isFramed ? 0 : root.brRadius
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radiusY: root.isFramed ? 0 : root.brRadius
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x: root.isRenderable ? (root.isFramed ? root.screenWidth : (root.barMappedPos.x + root.barWidth + root.rightEdgeOvs - root.brRadius * root.brMultX)) : 0
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y: root.isRenderable ? (root.isFramed ? root.screenHeight : (root.barMappedPos.y + root.barHeight + root.bottomEdgeOvs)) : 0
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radiusX: root.isRenderable ? (root.isFramed ? 0 : root.brRadius) : 0
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radiusY: root.isRenderable ? (root.isFramed ? 0 : root.brRadius) : 0
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direction: ShapeCornerHelper.getArcDirection(root.brMultX, root.brMultY)
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}
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PathLine {
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x: {
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if (!root.shouldShow)
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return 0;
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if (root.isFramed)
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return 0;
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return root.barMappedPos.x + root.leftEdgeOvs + root.blRadius * root.blMultX;
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}
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y: root.isFramed ? (root.shouldShow ? root.screenHeight : 0) : (root.barMappedPos.y + root.barHeight + root.bottomEdgeOvs)
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x: root.isRenderable ? (root.isFramed ? 0 : (root.barMappedPos.x + root.leftEdgeOvs + root.blRadius * root.blMultX)) : -1
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y: root.isRenderable ? (root.isFramed ? root.screenHeight : (root.barMappedPos.y + root.barHeight + root.bottomEdgeOvs)) : 0
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}
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// Bar bottom-left corner (only if not framed)
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PathArc {
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x: root.isFramed ? 0 : (root.barMappedPos.x + root.leftEdgeOvs)
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y: root.isFramed ? (root.shouldShow ? root.screenHeight : 0) : (root.barMappedPos.y + root.barHeight + root.bottomEdgeOvs - root.blRadius * root.blMultY)
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radiusX: root.isFramed ? 0 : root.blRadius
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radiusY: root.isFramed ? 0 : root.blRadius
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x: root.isRenderable ? (root.isFramed ? 0 : (root.barMappedPos.x + root.leftEdgeOvs)) : -1
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y: root.isRenderable ? (root.isFramed ? root.screenHeight : (root.barMappedPos.y + root.barHeight + root.bottomEdgeOvs - root.blRadius * root.blMultY)) : 0
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radiusX: root.isRenderable ? (root.isFramed ? 0 : root.blRadius) : 0
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radiusY: root.isRenderable ? (root.isFramed ? 0 : root.blRadius) : 0
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direction: ShapeCornerHelper.getArcDirection(root.blMultX, root.blMultY)
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}
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PathLine {
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x: root.isFramed ? 0 : (root.barMappedPos.x + root.leftEdgeOvs)
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y: {
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if (!root.shouldShow)
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return 0;
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if (root.isFramed)
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return 0;
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return root.barMappedPos.y + root.topEdgeOvs + root.tlRadius * root.tlMultY;
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}
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x: root.isRenderable ? (root.isFramed ? 0 : (root.barMappedPos.x + root.leftEdgeOvs)) : -1
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y: root.isRenderable ? (root.isFramed ? 0 : (root.barMappedPos.y + root.topEdgeOvs + root.tlRadius * root.tlMultY)) : -1
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}
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// Bar top-left corner (only if not framed, back to start)
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PathArc {
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x: root.isFramed ? 0 : (root.barMappedPos.x + root.leftEdgeOvs + root.tlRadius * root.tlMultX)
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y: root.isFramed ? 0 : (root.barMappedPos.y + root.topEdgeOvs)
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radiusX: root.isFramed ? 0 : root.tlRadius
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radiusY: root.isFramed ? 0 : root.tlRadius
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x: root.isRenderable ? (root.isFramed ? 0 : (root.barMappedPos.x + root.leftEdgeOvs + root.tlRadius * root.tlMultX)) : -1
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y: root.isRenderable ? (root.isFramed ? 0 : (root.barMappedPos.y + root.topEdgeOvs)) : -1
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radiusX: root.isRenderable ? (root.isFramed ? 0 : root.tlRadius) : 0
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radiusY: root.isRenderable ? (root.isFramed ? 0 : root.tlRadius) : 0
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direction: ShapeCornerHelper.getArcDirection(root.tlMultX, root.tlMultY)
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}
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// 2. Inner Hole for Framed Mode (Clockwise)
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// When !isFramed, draws a tiny 1x1 rectangle inside the bar as a non-degenerate WindingFill
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// no-op to prevent a zero-area degenerate subpath crashing qTriangulate.
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// Note: an exact duplicate of the outer path cannot be used here because Qt's CurveRenderer
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// has issues with exactly coincident subpaths, causing the fill to not render on some systems.
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// When !isRenderable, falls back to a valid 1×1 off-screen square at (-3,-3)→(-2,-2).
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readonly property real _nhX: barMappedPos.x + barWidth / 2
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readonly property real _nhY: barMappedPos.y + barHeight / 2
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PathMove {
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x: (root.isFramed && root.shouldShow) ? (root.holeX + root.frameRadius) : root.startX
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y: (root.isFramed && root.shouldShow) ? root.holeY : root.startY
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x: root.isRenderable ? (root.isFramed ? (root.holeX + root.frameRadius) : root._nhX) : -3
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y: root.isRenderable ? (root.isFramed ? root.holeY : root._nhY) : -3
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}
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// Top edge
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PathLine {
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x: (root.isFramed && root.shouldShow) ? (root.holeX + root.holeWidth - root.frameRadius) : ((root.isFramed && root.shouldShow) ? (root.holeX + root.frameRadius) : root.startX)
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y: (root.isFramed && root.shouldShow) ? root.holeY : ((root.isFramed && root.shouldShow) ? root.holeY : root.startY)
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x: root.isRenderable ? (root.isFramed ? (root.holeX + root.holeWidth - root.frameRadius) : (root._nhX + 1)) : -2
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y: root.isRenderable ? (root.isFramed ? root.holeY : root._nhY) : -3
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}
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// Top-right corner
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PathArc {
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x: (root.isFramed && root.shouldShow) ? (root.holeX + root.holeWidth) : ((root.isFramed && root.shouldShow) ? (root.holeX + root.holeWidth - root.frameRadius) : root.startX)
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y: (root.isFramed && root.shouldShow) ? (root.holeY + root.frameRadius) : ((root.isFramed && root.shouldShow) ? root.holeY : root.startY)
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radiusX: (root.isFramed && root.shouldShow) ? root.frameRadius : 0
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radiusY: (root.isFramed && root.shouldShow) ? root.frameRadius : 0
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x: root.isRenderable ? (root.isFramed ? (root.holeX + root.holeWidth) : (root._nhX + 1)) : -2
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y: root.isRenderable ? (root.isFramed ? (root.holeY + root.frameRadius) : root._nhY) : -3
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radiusX: root.isRenderable ? (root.isFramed ? root.frameRadius : 0) : 0
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radiusY: root.isRenderable ? (root.isFramed ? root.frameRadius : 0) : 0
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direction: PathArc.Clockwise
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}
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// Right edge
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PathLine {
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x: (root.isFramed && root.shouldShow) ? (root.holeX + root.holeWidth) : root.startX
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y: (root.isFramed && root.shouldShow) ? (root.holeY + root.holeHeight - root.frameRadius) : root.startY
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x: root.isRenderable ? (root.isFramed ? (root.holeX + root.holeWidth) : (root._nhX + 1)) : -2
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y: root.isRenderable ? (root.isFramed ? (root.holeY + root.holeHeight - root.frameRadius) : (root._nhY + 1)) : -2
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}
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// Bottom-right corner
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PathArc {
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x: (root.isFramed && root.shouldShow) ? (root.holeX + root.holeWidth - root.frameRadius) : root.startX
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y: (root.isFramed && root.shouldShow) ? (root.holeY + root.holeHeight) : root.startY
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radiusX: (root.isFramed && root.shouldShow) ? root.frameRadius : 0
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radiusY: (root.isFramed && root.shouldShow) ? root.frameRadius : 0
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x: root.isRenderable ? (root.isFramed ? (root.holeX + root.holeWidth - root.frameRadius) : (root._nhX + 1)) : -2
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y: root.isRenderable ? (root.isFramed ? (root.holeY + root.holeHeight) : (root._nhY + 1)) : -2
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radiusX: root.isRenderable ? (root.isFramed ? root.frameRadius : 0) : 0
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radiusY: root.isRenderable ? (root.isFramed ? root.frameRadius : 0) : 0
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direction: PathArc.Clockwise
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}
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// Bottom edge
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PathLine {
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x: (root.isFramed && root.shouldShow) ? (root.holeX + root.frameRadius) : root.startX
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y: (root.isFramed && root.shouldShow) ? (root.holeY + root.holeHeight) : root.startY
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x: root.isRenderable ? (root.isFramed ? (root.holeX + root.frameRadius) : root._nhX) : -3
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y: root.isRenderable ? (root.isFramed ? (root.holeY + root.holeHeight) : (root._nhY + 1)) : -2
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}
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// Bottom-left corner
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PathArc {
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x: (root.isFramed && root.shouldShow) ? root.holeX : root.startX
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y: (root.isFramed && root.shouldShow) ? (root.holeY + root.holeHeight - root.frameRadius) : root.startY
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radiusX: (root.isFramed && root.shouldShow) ? root.frameRadius : 0
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radiusY: (root.isFramed && root.shouldShow) ? root.frameRadius : 0
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x: root.isRenderable ? (root.isFramed ? root.holeX : root._nhX) : -3
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y: root.isRenderable ? (root.isFramed ? (root.holeY + root.holeHeight - root.frameRadius) : (root._nhY + 1)) : -2
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radiusX: root.isRenderable ? (root.isFramed ? root.frameRadius : 0) : 0
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||||
radiusY: root.isRenderable ? (root.isFramed ? root.frameRadius : 0) : 0
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||||
direction: PathArc.Clockwise
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}
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// Left edge
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PathLine {
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x: (root.isFramed && root.shouldShow) ? root.holeX : root.startX
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||||
y: (root.isFramed && root.shouldShow) ? (root.holeY + root.frameRadius) : root.startY
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x: root.isRenderable ? (root.isFramed ? root.holeX : root._nhX) : -3
|
||||
y: root.isRenderable ? (root.isFramed ? (root.holeY + root.frameRadius) : root._nhY) : -3
|
||||
}
|
||||
|
||||
// Top-left corner (back to start)
|
||||
PathArc {
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||||
x: (root.isFramed && root.shouldShow) ? (root.holeX + root.frameRadius) : root.startX
|
||||
y: (root.isFramed && root.shouldShow) ? root.holeY : root.startY
|
||||
radiusX: (root.isFramed && root.shouldShow) ? root.frameRadius : 0
|
||||
radiusY: (root.isFramed && root.shouldShow) ? root.frameRadius : 0
|
||||
x: root.isRenderable ? (root.isFramed ? (root.holeX + root.frameRadius) : root._nhX) : -3
|
||||
y: root.isRenderable ? (root.isFramed ? root.holeY : root._nhY) : -3
|
||||
radiusX: root.isRenderable ? (root.isFramed ? root.frameRadius : 0) : 0
|
||||
radiusY: root.isRenderable ? (root.isFramed ? root.frameRadius : 0) : 0
|
||||
direction: PathArc.Clockwise
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,6 +53,7 @@ ShapePath {
|
||||
readonly property real panelY: panelBg ? panelBg.y : 0
|
||||
readonly property real panelWidth: panelBg ? panelBg.width : 0
|
||||
readonly property real panelHeight: panelBg ? panelBg.height : 0
|
||||
readonly property bool isRenderable: assignedPanel && panelBg && panelWidth > 0 && panelHeight > 0
|
||||
|
||||
// Flatten corners if panel is too small
|
||||
readonly property bool shouldFlatten: panelBg ? ShapeCornerHelper.shouldFlatten(panelWidth, panelHeight, radius) : false
|
||||
@@ -87,11 +88,11 @@ ShapePath {
|
||||
// ShapePath configuration
|
||||
strokeWidth: -1 // No stroke, fill only
|
||||
|
||||
// Starting position (top-left corner, after the arc)
|
||||
startX: panelX + tlRadius * tlMultX
|
||||
startY: panelY
|
||||
// Start point - use tiny off-screen non-degenerate fallback when not renderable.
|
||||
startX: isRenderable ? (panelX + tlRadius * tlMultX) : -1
|
||||
startY: isRenderable ? panelY : -1
|
||||
|
||||
fillColor: effectiveBackgroundColor
|
||||
fillColor: isRenderable ? effectiveBackgroundColor : "transparent"
|
||||
|
||||
// ========== PATH DEFINITION ==========
|
||||
// Draws a rectangle with potentially inverted corners
|
||||
@@ -99,61 +100,61 @@ ShapePath {
|
||||
|
||||
// Top edge (moving right)
|
||||
PathLine {
|
||||
relativeX: root.panelWidth - root.tlRadius * root.tlMultX - root.trRadius * root.trMultX
|
||||
relativeX: root.isRenderable ? (root.panelWidth - root.tlRadius * root.tlMultX - root.trRadius * root.trMultX) : 1
|
||||
relativeY: 0
|
||||
}
|
||||
|
||||
// Top-right corner arc
|
||||
PathArc {
|
||||
relativeX: root.trRadius * root.trMultX
|
||||
relativeY: root.trRadius * root.trMultY
|
||||
radiusX: root.trRadius
|
||||
radiusY: root.trRadius
|
||||
relativeX: root.isRenderable ? (root.trRadius * root.trMultX) : 0
|
||||
relativeY: root.isRenderable ? (root.trRadius * root.trMultY) : 0
|
||||
radiusX: root.isRenderable ? root.trRadius : 0
|
||||
radiusY: root.isRenderable ? root.trRadius : 0
|
||||
direction: ShapeCornerHelper.getArcDirection(root.trMultX, root.trMultY)
|
||||
}
|
||||
|
||||
// Right edge (moving down)
|
||||
PathLine {
|
||||
relativeX: 0
|
||||
relativeY: root.panelHeight - root.trRadius * root.trMultY - root.brRadius * root.brMultY
|
||||
relativeY: root.isRenderable ? (root.panelHeight - root.trRadius * root.trMultY - root.brRadius * root.brMultY) : 1
|
||||
}
|
||||
|
||||
// Bottom-right corner arc
|
||||
PathArc {
|
||||
relativeX: -root.brRadius * root.brMultX
|
||||
relativeY: root.brRadius * root.brMultY
|
||||
radiusX: root.brRadius
|
||||
radiusY: root.brRadius
|
||||
relativeX: root.isRenderable ? (-root.brRadius * root.brMultX) : 0
|
||||
relativeY: root.isRenderable ? (root.brRadius * root.brMultY) : 0
|
||||
radiusX: root.isRenderable ? root.brRadius : 0
|
||||
radiusY: root.isRenderable ? root.brRadius : 0
|
||||
direction: ShapeCornerHelper.getArcDirection(root.brMultX, root.brMultY)
|
||||
}
|
||||
|
||||
// Bottom edge (moving left)
|
||||
PathLine {
|
||||
relativeX: -(root.panelWidth - root.brRadius * root.brMultX - root.blRadius * root.blMultX)
|
||||
relativeX: root.isRenderable ? (-(root.panelWidth - root.brRadius * root.brMultX - root.blRadius * root.blMultX)) : -1
|
||||
relativeY: 0
|
||||
}
|
||||
|
||||
// Bottom-left corner arc
|
||||
PathArc {
|
||||
relativeX: -root.blRadius * root.blMultX
|
||||
relativeY: -root.blRadius * root.blMultY
|
||||
radiusX: root.blRadius
|
||||
radiusY: root.blRadius
|
||||
relativeX: root.isRenderable ? (-root.blRadius * root.blMultX) : 0
|
||||
relativeY: root.isRenderable ? (-root.blRadius * root.blMultY) : 0
|
||||
radiusX: root.isRenderable ? root.blRadius : 0
|
||||
radiusY: root.isRenderable ? root.blRadius : 0
|
||||
direction: ShapeCornerHelper.getArcDirection(root.blMultX, root.blMultY)
|
||||
}
|
||||
|
||||
// Left edge (moving up) - closes the path back to start
|
||||
PathLine {
|
||||
relativeX: 0
|
||||
relativeY: -(root.panelHeight - root.blRadius * root.blMultY - root.tlRadius * root.tlMultY)
|
||||
relativeY: root.isRenderable ? (-(root.panelHeight - root.blRadius * root.blMultY - root.tlRadius * root.tlMultY)) : -1
|
||||
}
|
||||
|
||||
// Top-left corner arc (back to start)
|
||||
PathArc {
|
||||
relativeX: root.tlRadius * root.tlMultX
|
||||
relativeY: -root.tlRadius * root.tlMultY
|
||||
radiusX: root.tlRadius
|
||||
radiusY: root.tlRadius
|
||||
relativeX: root.isRenderable ? (root.tlRadius * root.tlMultX) : 0
|
||||
relativeY: root.isRenderable ? (-root.tlRadius * root.tlMultY) : 0
|
||||
radiusX: root.isRenderable ? root.tlRadius : 0
|
||||
radiusY: root.isRenderable ? root.tlRadius : 0
|
||||
direction: ShapeCornerHelper.getArcDirection(root.tlMultX, root.tlMultY)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -203,7 +203,9 @@ PanelWindow {
|
||||
}
|
||||
|
||||
// Blur behind the bar and open panels — attached to PanelWindow (required by BackgroundEffect API)
|
||||
BackgroundEffect.blurRegion: Region {
|
||||
BackgroundEffect.blurRegion: Settings.data.general.enableBlurBehind ? blurRegion : null
|
||||
Region {
|
||||
id: blurRegion
|
||||
// ── Non-framed bar (simple/floating): single rectangle with bar corner states ──
|
||||
Region {
|
||||
x: (!barPlaceholder.isFramed && root.barShouldShow && !barPlaceholder.isHidden) ? barPlaceholder.x : 0
|
||||
@@ -460,14 +462,14 @@ PanelWindow {
|
||||
// Use screen dimensions directly
|
||||
x: {
|
||||
if (barPosition === "right")
|
||||
return screen.width - barHeight - barMarginH;
|
||||
return (screen?.width ?? 0) - barHeight - barMarginH;
|
||||
if (isFramed && !barIsVertical)
|
||||
return frameThickness;
|
||||
return barMarginH;
|
||||
}
|
||||
y: {
|
||||
if (barPosition === "bottom")
|
||||
return screen.height - barHeight - barMarginV;
|
||||
return (screen?.height ?? 0) - barHeight - barMarginV;
|
||||
if (isFramed && barIsVertical)
|
||||
return frameThickness;
|
||||
return barMarginV;
|
||||
@@ -477,16 +479,16 @@ PanelWindow {
|
||||
return barHeight;
|
||||
}
|
||||
if (isFramed)
|
||||
return screen.width - frameThickness * 2;
|
||||
return screen.width - barMarginH * 2;
|
||||
return (screen?.width ?? 0) - frameThickness * 2;
|
||||
return (screen?.width ?? 0) - barMarginH * 2;
|
||||
}
|
||||
height: {
|
||||
if (!barIsVertical) {
|
||||
return barHeight;
|
||||
}
|
||||
if (isFramed)
|
||||
return screen.height - frameThickness * 2;
|
||||
return screen.height - barMarginV * 2;
|
||||
return (screen?.height ?? 0) - frameThickness * 2;
|
||||
return (screen?.height ?? 0) - barMarginV * 2;
|
||||
}
|
||||
|
||||
// Corner states (same as Bar.qml)
|
||||
|
||||
@@ -26,6 +26,7 @@ Item {
|
||||
anchors.fill: parent
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
enabled: false // Disable mouse input
|
||||
visible: cornersPath.cornerRadius > 0 && width > 0 && height > 0
|
||||
|
||||
ShapePath {
|
||||
id: cornersPath
|
||||
|
||||
@@ -163,11 +163,41 @@ Item {
|
||||
// Reset to default - fixes panel being stuck in one position
|
||||
root.useButtonPosition = false;
|
||||
|
||||
// Calculate the bar window's position on screen based on bar settings
|
||||
// The BarContentWindow uses anchors + margins, so we need to compute its origin
|
||||
var barWindowX = 0;
|
||||
var barWindowY = 0;
|
||||
var screenWidth = root.screen?.width || 0;
|
||||
var screenHeight = root.screen?.height || 0;
|
||||
|
||||
if (root.barPosition === "right") {
|
||||
barWindowX = screenWidth - root.barMarginH - root.barHeight;
|
||||
} else if (root.barPosition === "left") {
|
||||
barWindowX = root.barMarginH;
|
||||
} else if (root.isFramed) {
|
||||
barWindowX = root.frameThickness;
|
||||
} else {
|
||||
// Horizontal floating bars: BarContentWindow has margins.left = barMarginH
|
||||
barWindowX = root.barMarginH;
|
||||
}
|
||||
|
||||
if (root.barPosition === "bottom") {
|
||||
barWindowY = screenHeight - root.barMarginV - root.barHeight;
|
||||
} else if (root.barPosition === "top") {
|
||||
barWindowY = root.barMarginV;
|
||||
} else if (root.isFramed) {
|
||||
barWindowY = root.frameThickness;
|
||||
} else {
|
||||
// Vertical floating bars: BarContentWindow has margins.top = barMarginV
|
||||
barWindowY = root.barMarginV;
|
||||
}
|
||||
|
||||
if (!buttonItem && buttonName) {
|
||||
// Check if buttonName is actually a point object (click coordinates)
|
||||
if (typeof buttonName === "object" && buttonName.x !== undefined && buttonName.y !== undefined) {
|
||||
root.buttonItem = null;
|
||||
root.buttonPosition = buttonName;
|
||||
// Click coordinates are in BarContentWindow-local space, offset to screen space
|
||||
root.buttonPosition = Qt.point(barWindowX + buttonName.x, barWindowY + buttonName.y);
|
||||
root.buttonWidth = 0;
|
||||
root.buttonHeight = 0;
|
||||
root.useButtonPosition = true;
|
||||
@@ -181,34 +211,9 @@ Item {
|
||||
if (buttonItem && typeof buttonItem.mapToItem === "function") {
|
||||
try {
|
||||
root.buttonItem = buttonItem;
|
||||
// Map button position within its window
|
||||
// Map button position within its window (BarContentWindow-local coordinates)
|
||||
var buttonLocal = buttonItem.mapToItem(null, 0, 0);
|
||||
|
||||
// Calculate the bar window's position on screen based on bar settings
|
||||
// The BarContentWindow uses anchors, so we need to compute its position
|
||||
var barWindowX = 0;
|
||||
var barWindowY = 0;
|
||||
var screenWidth = root.screen?.width || 0;
|
||||
var screenHeight = root.screen?.height || 0;
|
||||
|
||||
if (root.barPosition === "right") {
|
||||
barWindowX = screenWidth - root.barMarginH - root.barHeight;
|
||||
} else if (root.barPosition === "left") {
|
||||
barWindowX = root.barMarginH;
|
||||
} else if (root.isFramed) {
|
||||
barWindowX = root.frameThickness;
|
||||
}
|
||||
// For top/bottom bars, barWindowX stays 0 (full width window) unless framed
|
||||
|
||||
if (root.barPosition === "bottom") {
|
||||
barWindowY = screenHeight - root.barMarginV - root.barHeight;
|
||||
} else if (root.barPosition === "top") {
|
||||
barWindowY = root.barMarginV;
|
||||
} else if (root.isFramed) {
|
||||
barWindowY = root.frameThickness;
|
||||
}
|
||||
// For left/right bars, barWindowY stays 0 (full height window) unless framed
|
||||
|
||||
root.buttonPosition = Qt.point(barWindowX + buttonLocal.x, barWindowY + buttonLocal.y);
|
||||
root.buttonWidth = buttonItem.width;
|
||||
root.buttonHeight = buttonItem.height;
|
||||
|
||||
Reference in New Issue
Block a user