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https://github.com/noctalia-dev/noctalia-shell.git
synced 2026-05-11 17:08:27 +08:00
Cleanup ugly formatting
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@@ -67,14 +67,23 @@ NBox {
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property real cornerRadius: root.isRaining ? 0 : (root.radius - root.border.width)
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property real alternative: root.isFoggy
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fragmentShader: root.isSnowing ? Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/weather_snow.frag.qsb") : root.isRaining ? Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/weather_rain.frag.qsb") : root.isCloudy || root.isFoggy ? Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/weather_cloud.frag.qsb") : root.isClearDay ? Qt.resolvedUrl(
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Quickshell.shellDir
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+ "/Shaders/qsb/weather_sun.frag.qsb") :
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root.isClearNight
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? Qt.resolvedUrl(
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Quickshell.shellDir
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+ "/Shaders/qsb/weather_stars.frag.qsb") :
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""
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fragmentShader: {
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let shaderName;
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if (root.isSnowing)
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shaderName = "weather_snow";
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else if (root.isRaining)
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shaderName = "weather_rain";
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else if (root.isCloudy || root.isFoggy)
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shaderName = "weather_cloud";
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else if (root.isClearDay)
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shaderName = "weather_sun";
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else if (root.isClearNight)
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shaderName = "weather_stars";
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else
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shaderName = "";
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return Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/" + shaderName + ".frag.qsb");
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}
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}
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}
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}
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