Cleanup ugly formatting

This commit is contained in:
WerWolv
2026-02-08 19:36:38 +01:00
parent 53073ce07c
commit 100b96350d
+17 -8
View File
@@ -67,14 +67,23 @@ NBox {
property real cornerRadius: root.isRaining ? 0 : (root.radius - root.border.width)
property real alternative: root.isFoggy
fragmentShader: root.isSnowing ? Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/weather_snow.frag.qsb") : root.isRaining ? Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/weather_rain.frag.qsb") : root.isCloudy || root.isFoggy ? Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/weather_cloud.frag.qsb") : root.isClearDay ? Qt.resolvedUrl(
Quickshell.shellDir
+ "/Shaders/qsb/weather_sun.frag.qsb") :
root.isClearNight
? Qt.resolvedUrl(
Quickshell.shellDir
+ "/Shaders/qsb/weather_stars.frag.qsb") :
""
fragmentShader: {
let shaderName;
if (root.isSnowing)
shaderName = "weather_snow";
else if (root.isRaining)
shaderName = "weather_rain";
else if (root.isCloudy || root.isFoggy)
shaderName = "weather_cloud";
else if (root.isClearDay)
shaderName = "weather_sun";
else if (root.isClearNight)
shaderName = "weather_stars";
else
shaderName = "";
return Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/" + shaderName + ".frag.qsb");
}
}
}
}