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Overview: back to simple GPU blur instead of preprocessed to disk.
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@@ -123,7 +123,7 @@ Variants {
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smooth: true
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mipmap: false
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visible: false
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cache: false
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cache: true // Cached so Overview can share the same texture
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asynchronous: true
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onStatusChanged: {
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if (status === Image.Error) {
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@@ -141,7 +141,7 @@ Variants {
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smooth: true
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mipmap: false
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visible: false
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cache: false
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cache: false // Not cached - temporary during transitions
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asynchronous: true
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onStatusChanged: {
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if (status === Image.Error) {
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