fix(backgrounds): enforce minimum arc radius to prevent qTriangulate SIGSEGV on flat corners

This commit is contained in:
Lemmy
2026-03-09 16:57:02 -04:00
parent 8be7a34b46
commit 77b253f1ca
2 changed files with 25 additions and 14 deletions
@@ -77,13 +77,18 @@ ShapePath {
readonly property bool shouldFlatten: bar ? ShapeCornerHelper.shouldFlatten(barWidth, barHeight, radius) : false
readonly property real effectiveRadius: shouldFlatten ? (bar ? ShapeCornerHelper.getFlattenedRadius(Math.min(barWidth, barHeight), radius) : 0) : radius
// Minimum safe arc radius — prevents zero-displacement zero-radius PathArcs
// that crash qTriangulate in CurveRenderer. 0.01px is sub-pixel and invisible.
readonly property real _minR: 0.01
// Helper function for getting corner radius based on state
function getCornerRadius(cornerState) {
// State -1 = no radius (flat corner)
// State -1 = flat corner — use minimum safe radius instead of 0
// to prevent degenerate PathArc (zero displacement + zero radius)
if (cornerState === -1)
return 0;
// All other states use effectiveRadius
return effectiveRadius;
return _minR;
// All other states use effectiveRadius (clamped to safe minimum)
return Math.max(_minR, effectiveRadius);
}
// Per-corner multipliers and radii based on bar's corner states (handle null bar)
@@ -107,13 +112,14 @@ ShapePath {
// Mirrors PanelBackground.isRenderable — prevents CurveRenderer crash on zero-area paths.
readonly property bool isRenderable: bar !== null && shouldShow && (isFramed ? (screenWidth > 0 && screenHeight > 0) : (barWidth > 0 && barHeight > 0))
// Extend bar background beyond screen edges where both adjacent corners are flat,
// to prevent CurveRenderer antialiasing artifacts on screen-flush edges
// Edge overshoot: extend bar background beyond screen edges where both adjacent
// corners are flat (state -1) to prevent CurveRenderer antialiasing artifacts.
// Uses corner state checks instead of radius === 0 since flat corners now have _minR.
readonly property real screenEdgeOvershoot: 2
readonly property real topEdgeOvs: (!isFramed && shouldShow && tlRadius === 0 && trRadius === 0 && barMappedPos.y <= 0) ? -screenEdgeOvershoot : 0
readonly property real bottomEdgeOvs: (!isFramed && shouldShow && blRadius === 0 && brRadius === 0 && (barMappedPos.y + barHeight) >= screenHeight) ? screenEdgeOvershoot : 0
readonly property real leftEdgeOvs: (!isFramed && shouldShow && tlRadius === 0 && blRadius === 0 && barMappedPos.x <= 0) ? -screenEdgeOvershoot : 0
readonly property real rightEdgeOvs: (!isFramed && shouldShow && trRadius === 0 && brRadius === 0 && (barMappedPos.x + barWidth) >= screenWidth) ? screenEdgeOvershoot : 0
readonly property real topEdgeOvs: (!isFramed && shouldShow && bar && bar.topLeftCornerState === -1 && bar.topRightCornerState === -1 && barMappedPos.y <= 0) ? -screenEdgeOvershoot : 0
readonly property real bottomEdgeOvs: (!isFramed && shouldShow && bar && bar.bottomLeftCornerState === -1 && bar.bottomRightCornerState === -1 && (barMappedPos.y + barHeight) >= screenHeight) ? screenEdgeOvershoot : 0
readonly property real leftEdgeOvs: (!isFramed && shouldShow && bar && bar.topLeftCornerState === -1 && bar.bottomLeftCornerState === -1 && barMappedPos.x <= 0) ? -screenEdgeOvershoot : 0
readonly property real rightEdgeOvs: (!isFramed && shouldShow && bar && bar.topRightCornerState === -1 && bar.bottomRightCornerState === -1 && (barMappedPos.x + barWidth) >= screenWidth) ? screenEdgeOvershoot : 0
// Auto-hide opacity factor for background fade
property real opacityFactor: (bar && bar.isHidden) ? 0 : 1
@@ -59,13 +59,18 @@ ShapePath {
readonly property bool shouldFlatten: panelBg ? ShapeCornerHelper.shouldFlatten(panelWidth, panelHeight, radius) : false
readonly property real effectiveRadius: shouldFlatten ? ShapeCornerHelper.getFlattenedRadius(Math.min(panelWidth, panelHeight), radius) : radius
// Minimum safe arc radius — prevents zero-displacement zero-radius PathArcs
// that crash qTriangulate in CurveRenderer. 0.01px is sub-pixel and invisible.
readonly property real _minR: 0.01
// Helper function for getting corner radius based on state
function getCornerRadius(cornerState) {
// State -1 = no radius (flat corner)
// State -1 = flat corner — use minimum safe radius instead of 0
// to prevent degenerate PathArc (zero displacement + zero radius)
if (cornerState === -1)
return 0;
// All other states use effectiveRadius
return effectiveRadius;
return _minR;
// All other states use effectiveRadius (clamped to safe minimum)
return Math.max(_minR, effectiveRadius);
}
// Per-corner multipliers and radii based on panelBg's corner states