fix(PanelBackground): avoid degenerate ShapePath when panel slot is not renderable

This commit is contained in:
Lysec
2026-03-05 20:29:26 +01:00
parent 2f8764c912
commit baf4971a62
@@ -53,6 +53,7 @@ ShapePath {
readonly property real panelY: panelBg ? panelBg.y : 0
readonly property real panelWidth: panelBg ? panelBg.width : 0
readonly property real panelHeight: panelBg ? panelBg.height : 0
readonly property bool isRenderable: assignedPanel && panelBg && panelWidth > 0 && panelHeight > 0
// Flatten corners if panel is too small
readonly property bool shouldFlatten: panelBg ? ShapeCornerHelper.shouldFlatten(panelWidth, panelHeight, radius) : false
@@ -87,11 +88,11 @@ ShapePath {
// ShapePath configuration
strokeWidth: -1 // No stroke, fill only
// Starting position (top-left corner, after the arc)
startX: panelX + tlRadius * tlMultX
startY: panelY
// Start point - use tiny off-screen non-degenerate fallback when not renderable.
startX: isRenderable ? (panelX + tlRadius * tlMultX) : -1
startY: isRenderable ? panelY : -1
fillColor: (assignedPanel && panelBg && panelWidth > 0 && panelHeight > 0) ? effectiveBackgroundColor : "transparent"
fillColor: isRenderable ? effectiveBackgroundColor : "transparent"
// ========== PATH DEFINITION ==========
// Draws a rectangle with potentially inverted corners
@@ -99,61 +100,61 @@ ShapePath {
// Top edge (moving right)
PathLine {
relativeX: root.panelWidth - root.tlRadius * root.tlMultX - root.trRadius * root.trMultX
relativeX: root.isRenderable ? (root.panelWidth - root.tlRadius * root.tlMultX - root.trRadius * root.trMultX) : 1
relativeY: 0
}
// Top-right corner arc
PathArc {
relativeX: root.trRadius * root.trMultX
relativeY: root.trRadius * root.trMultY
radiusX: root.trRadius
radiusY: root.trRadius
relativeX: root.isRenderable ? (root.trRadius * root.trMultX) : 0
relativeY: root.isRenderable ? (root.trRadius * root.trMultY) : 0
radiusX: root.isRenderable ? root.trRadius : 0
radiusY: root.isRenderable ? root.trRadius : 0
direction: ShapeCornerHelper.getArcDirection(root.trMultX, root.trMultY)
}
// Right edge (moving down)
PathLine {
relativeX: 0
relativeY: root.panelHeight - root.trRadius * root.trMultY - root.brRadius * root.brMultY
relativeY: root.isRenderable ? (root.panelHeight - root.trRadius * root.trMultY - root.brRadius * root.brMultY) : 1
}
// Bottom-right corner arc
PathArc {
relativeX: -root.brRadius * root.brMultX
relativeY: root.brRadius * root.brMultY
radiusX: root.brRadius
radiusY: root.brRadius
relativeX: root.isRenderable ? (-root.brRadius * root.brMultX) : 0
relativeY: root.isRenderable ? (root.brRadius * root.brMultY) : 0
radiusX: root.isRenderable ? root.brRadius : 0
radiusY: root.isRenderable ? root.brRadius : 0
direction: ShapeCornerHelper.getArcDirection(root.brMultX, root.brMultY)
}
// Bottom edge (moving left)
PathLine {
relativeX: -(root.panelWidth - root.brRadius * root.brMultX - root.blRadius * root.blMultX)
relativeX: root.isRenderable ? (-(root.panelWidth - root.brRadius * root.brMultX - root.blRadius * root.blMultX)) : -1
relativeY: 0
}
// Bottom-left corner arc
PathArc {
relativeX: -root.blRadius * root.blMultX
relativeY: -root.blRadius * root.blMultY
radiusX: root.blRadius
radiusY: root.blRadius
relativeX: root.isRenderable ? (-root.blRadius * root.blMultX) : 0
relativeY: root.isRenderable ? (-root.blRadius * root.blMultY) : 0
radiusX: root.isRenderable ? root.blRadius : 0
radiusY: root.isRenderable ? root.blRadius : 0
direction: ShapeCornerHelper.getArcDirection(root.blMultX, root.blMultY)
}
// Left edge (moving up) - closes the path back to start
PathLine {
relativeX: 0
relativeY: -(root.panelHeight - root.blRadius * root.blMultY - root.tlRadius * root.tlMultY)
relativeY: root.isRenderable ? (-(root.panelHeight - root.blRadius * root.blMultY - root.tlRadius * root.tlMultY)) : -1
}
// Top-left corner arc (back to start)
PathArc {
relativeX: root.tlRadius * root.tlMultX
relativeY: -root.tlRadius * root.tlMultY
radiusX: root.tlRadius
radiusY: root.tlRadius
relativeX: root.isRenderable ? (root.tlRadius * root.tlMultX) : 0
relativeY: root.isRenderable ? (-root.tlRadius * root.tlMultY) : 0
radiusX: root.isRenderable ? root.tlRadius : 0
radiusY: root.isRenderable ? root.tlRadius : 0
direction: ShapeCornerHelper.getArcDirection(root.tlMultX, root.tlMultY)
}
}