import QtQuick import qs.Commons Item { id: root property color fillColor: Color.mPrimary property color strokeColor: Color.mOnSurface property int strokeWidth: 0 property var values: [] property bool vertical: false property string barPosition: "top" // "top", "bottom", "left", "right" property bool mirrored: true // Minimum signal properties property bool showMinimumSignal: false property real minimumSignalValue: 0.01 // Default to 1% of height // Pre compute horizontal mirroring readonly property int valuesCount: (values && values.length !== undefined) ? values.length : 0 readonly property int totalBars: mirrored ? valuesCount * 2 : valuesCount readonly property real barSlotSize: totalBars > 0 ? (vertical ? height : width) / totalBars : 0 readonly property bool highQuality: (Settings.data.audio.visualizerType === "low") ? false : true Repeater { model: root.totalBars Rectangle { property int valueIndex: root.mirrored ? (index < root.valuesCount ? root.valuesCount - 1 - index : index - root.valuesCount) : index property real rawAmp: (root.values && root.values[valueIndex] !== undefined) ? root.values[valueIndex] : 0 property real amp: (root.showMinimumSignal && rawAmp === 0) ? root.minimumSignalValue : rawAmp color: root.fillColor border.color: root.strokeColor border.width: root.strokeWidth antialiasing: root.highQuality smooth: root.highQuality // Only update when value actually changes - reduces GPU load width: vertical ? root.width * amp : root.barSlotSize * 0.5 height: vertical ? root.barSlotSize * 0.5 : root.height * amp x: vertical ? (root.barPosition === "left" ? 0 : root.width - width) : index * root.barSlotSize + (root.barSlotSize * 0.25) y: vertical ? index * root.barSlotSize + (root.barSlotSize * 0.25) : root.height - height // Disable updates when invisible to save GPU visible: root.visible } } }