Files
noctalia-shell/Widgets/AudioSpectrum/NLinearSpectrum.qml
T

50 lines
1.9 KiB
QML

import QtQuick
import qs.Commons
Item {
id: root
property color fillColor: Color.mPrimary
property color strokeColor: Color.mOnSurface
property int strokeWidth: 0
property var values: []
property bool vertical: false
property string barPosition: "top" // "top", "bottom", "left", "right"
property bool mirrored: true
// Minimum signal properties
property bool showMinimumSignal: false
property real minimumSignalValue: 0.01 // Default to 1% of height
// Pre compute horizontal mirroring
readonly property int valuesCount: (values && values.length !== undefined) ? values.length : 0
readonly property int totalBars: mirrored ? valuesCount * 2 : valuesCount
readonly property real barSlotSize: totalBars > 0 ? (vertical ? height : width) / totalBars : 0
readonly property bool highQuality: (Settings.data.audio.visualizerType === "low") ? false : true
Repeater {
model: root.totalBars
Rectangle {
property int valueIndex: root.mirrored ? (index < root.valuesCount ? root.valuesCount - 1 - index : index - root.valuesCount) : index
property real rawAmp: (root.values && root.values[valueIndex] !== undefined) ? root.values[valueIndex] : 0
property real amp: (root.showMinimumSignal && rawAmp === 0) ? root.minimumSignalValue : rawAmp
color: root.fillColor
border.color: root.strokeColor
border.width: root.strokeWidth
antialiasing: root.highQuality
smooth: root.highQuality
// Only update when value actually changes - reduces GPU load
width: vertical ? root.width * amp : root.barSlotSize * 0.5
height: vertical ? root.barSlotSize * 0.5 : root.height * amp
x: vertical ? (root.barPosition === "left" ? 0 : root.width - width) : index * root.barSlotSize + (root.barSlotSize * 0.25)
y: vertical ? index * root.barSlotSize + (root.barSlotSize * 0.25) : root.height - height
// Disable updates when invisible to save GPU
visible: root.visible
}
}
}