Files
noctalia-shell/Services/System/SoundService.qml
T
2025-11-30 12:35:34 +01:00

186 lines
6.0 KiB
QML

pragma Singleton
import QtMultimedia
import QtQuick
import Quickshell
import qs.Commons
Singleton {
id: root
// Map to track active sound players: resolvedPath -> MediaPlayer instance
property var activePlayers: ({})
// Container for dynamically created players
Item {
id: playersContainer
}
// Component for creating MediaPlayer instances
Component {
id: playerComponent
MediaPlayer {
id: mediaPlayer
property string resolvedPath: ""
property bool shouldFallback: false
property real soundVolume: 1.0
audioOutput: AudioOutput {
volume: soundVolume
}
onErrorOccurred: {
Logger.w("SoundService", "Error playing sound:", source, error, errorString);
if (shouldFallback) {
const fallbackPath = Quickshell.shellDir + "/Assets/Sounds/notification.mp3";
if (fallbackPath !== resolvedPath) {
root.playSound(fallbackPath, {
volume: soundVolume,
fallback: false,
repeat: false
});
}
}
// Clean up on error
if (root.activePlayers[resolvedPath]) {
delete root.activePlayers[resolvedPath];
}
destroy();
}
onPlaybackStateChanged: function (state) {
if (state === MediaPlayer.StoppedState && loops === 1) {
// Clean up non-looping players when they finish
if (root.activePlayers[resolvedPath]) {
delete root.activePlayers[resolvedPath];
}
destroy();
}
}
Component.onCompleted: {
play();
}
}
}
Component.onCompleted: {
Logger.i("SoundService", "Service started");
}
/**
* Resolve sound path to absolute file path
* @param soundPath - Path to the sound file (absolute, relative to shellDir, or just filename for Assets/Sounds/)
* @returns Resolved absolute path
*/
function resolvePath(soundPath) {
if (!soundPath || soundPath === "") {
return "";
}
let resolvedPath = soundPath;
// If it's just a filename (no path separators), assume it's in Assets/Sounds/
if (!soundPath.includes("/") && !soundPath.startsWith("file://")) {
resolvedPath = Quickshell.shellDir + "/Assets/Sounds/" + soundPath;
} else if (!soundPath.startsWith("/") && !soundPath.startsWith("file://")) {
// Relative path - assume it's relative to shellDir
resolvedPath = Quickshell.shellDir + "/" + soundPath;
} else if (soundPath.startsWith("file://")) {
resolvedPath = soundPath.substring(7); // Remove "file://" prefix
}
// Absolute paths are used as-is
return resolvedPath;
}
/**
* Play a sound file
* @param soundPath - Path to the sound file (absolute, relative to shellDir, or just filename for Assets/Sounds/)
* @param options - Optional object with:
* - volume: Volume level (0.0 to 1.0, default: 1.0)
* - fallback: Whether to fallback to default notification sound if file not found (default: false)
* - repeat: Whether to repeat/loop the sound continuously (default: false)
*/
function playSound(soundPath, options) {
if (!soundPath || soundPath === "") {
Logger.w("SoundService", "No sound path provided");
return;
}
const opts = options || {};
const volume = opts.volume !== undefined ? opts.volume : 1.0;
const fallback = opts.fallback !== undefined ? opts.fallback : false;
const repeat = opts.repeat !== undefined ? opts.repeat : false;
// Resolve path
const resolvedPath = resolvePath(soundPath);
// Stop any existing player for this path if it's looping
if (repeat && activePlayers[resolvedPath]) {
stopSound(soundPath);
}
// Create MediaPlayer instance
const player = playerComponent.createObject(playersContainer, {
resolvedPath: resolvedPath,
source: "file://" + resolvedPath,
loops: repeat ? MediaPlayer.Infinite : 1,
soundVolume: Math.max(0, Math.min(1, volume)),
shouldFallback: fallback && !repeat
});
if (!player) {
Logger.w("SoundService", "Failed to create MediaPlayer for:", resolvedPath);
// Try fallback if requested
if (fallback && !repeat) {
const defaultSound = Quickshell.shellDir + "/Assets/Sounds/notification.mp3";
if (defaultSound !== resolvedPath) {
playSound(defaultSound, {
volume: volume,
fallback: false,
repeat: false
});
}
}
return;
}
// Store player in activePlayers map
activePlayers[resolvedPath] = player;
Logger.d("SoundService", "Playing sound:", resolvedPath, `(volume: ${Math.round(volume * 100)}%)`, repeat ? "(repeat)" : "");
}
/**
* Stop a playing sound
* @param soundPath - Path to the sound file to stop (optional, if not provided stops all repeating sounds)
*/
function stopSound(soundPath) {
if (soundPath) {
// Resolve path the same way as playSound
const resolvedPath = resolvePath(soundPath);
// Stop and remove the player for this specific sound
if (activePlayers[resolvedPath]) {
const player = activePlayers[resolvedPath];
player.stop();
delete activePlayers[resolvedPath];
player.destroy();
Logger.d("SoundService", "Stopped sound:", resolvedPath);
}
} else {
// Stop all active players (typically used for repeating sounds)
const paths = Object.keys(activePlayers);
for (let i = 0; i < paths.length; i++) {
const path = paths[i];
const player = activePlayers[path];
player.stop();
player.destroy();
}
activePlayers = {};
Logger.d("SoundService", "Stopped all sounds");
}
}
}