Files
noctalia-shell/Modules/Panels/ControlCenter/Widgets/CustomButton.qml
T
2025-11-08 16:38:43 -05:00

162 lines
4.4 KiB
QML

import QtQuick
import Quickshell
import Quickshell.Io
import qs.Commons
import qs.Widgets
Item {
id: root
property string widgetId: "CustomButton"
property var widgetSettings: null
property string onClickedCommand: ""
property string onRightClickedCommand: ""
property string onMiddleClickedCommand: ""
property string stateChecksJson: "[]" // Store state checks as JSON string
property string generalTooltipText: "Custom Button"
property bool enableOnStateLogic: false
property string _currentIcon: "heart" // Default icon
property bool _isHot: false
property var _parsedStateChecks: [] // Local array for parsed state checks
property int _currentStateCheckIndex: -1
property string _activeStateIcon: ""
implicitWidth: button.implicitWidth
implicitHeight: button.implicitHeight
Connections {
target: root
function _updatePropertiesFromSettings() {
if (!widgetSettings) {
return
}
onClickedCommand = widgetSettings.onClicked || ""
onRightClickedCommand = widgetSettings.onRightClicked || ""
onMiddleClickedCommand = widgetSettings.onMiddleClicked || ""
stateChecksJson = widgetSettings.stateChecksJson || "[]" // Populate from widgetSettings
try {
_parsedStateChecks = JSON.parse(stateChecksJson)
} catch (e) {
console.error("CustomButton: Failed to parse stateChecksJson:", e.message)
_parsedStateChecks = []
}
generalTooltipText = widgetSettings.generalTooltipText || "Custom Button"
enableOnStateLogic = widgetSettings.enableOnStateLogic || false
updateState()
}
function onWidgetSettingsChanged() {
if (widgetSettings) {
_updatePropertiesFromSettings()
}
}
}
Process {
id: stateCheckProcessExecutor
running: false
command: _currentStateCheckIndex !== -1 && _parsedStateChecks.length > _currentStateCheckIndex ? ["sh", "-c", _parsedStateChecks[_currentStateCheckIndex].command] : []
onExited: function (exitCode, stdout, stderr) {
var currentCheckItem = _parsedStateChecks[_currentStateCheckIndex]
var currentCommand = currentCheckItem.command
if (exitCode === 0) {
// Command succeeded, this is the active state
_isHot = true
_activeStateIcon = currentCheckItem.icon || widgetSettings.icon || "heart"
} else {
// Command failed, try next one
_currentStateCheckIndex++
_checkNextState()
}
}
}
Timer {
id: stateUpdateTimer
interval: 200
running: false
repeat: false
onTriggered: {
if (enableOnStateLogic && _parsedStateChecks.length > 0) {
_currentStateCheckIndex = 0
_checkNextState()
} else {
_isHot = false
_activeStateIcon = widgetSettings.icon || "heart"
}
}
}
function _checkNextState() {
if (_currentStateCheckIndex < _parsedStateChecks.length) {
var currentCheckItem = _parsedStateChecks[_currentStateCheckIndex]
if (currentCheckItem && currentCheckItem.command) {
stateCheckProcessExecutor.running = true
} else {
_currentStateCheckIndex++
_checkNextState()
}
} else {
// All checks failed
_isHot = false
_activeStateIcon = widgetSettings.icon || "heart"
}
}
function updateState() {
if (!enableOnStateLogic || _parsedStateChecks.length === 0) {
_isHot = false
_activeStateIcon = widgetSettings.icon || "heart"
return
}
stateUpdateTimer.restart()
}
function _buildTooltipText() {
let tooltip = generalTooltipText
if (onClickedCommand) {
tooltip += `\nLeft click: ${onClickedCommand}`
}
if (onRightClickedCommand) {
tooltip += `\nRight click: ${onRightClickedCommand}`
}
if (onMiddleClickedCommand) {
tooltip += `\nMiddle click: ${onMiddleClickedCommand}`
}
return tooltip
}
NIconButtonHot {
id: button
icon: _activeStateIcon
hot: _isHot
tooltipText: _buildTooltipText()
onClicked: {
if (onClickedCommand) {
Quickshell.execDetached(["sh", "-c", onClickedCommand])
updateState()
}
}
onRightClicked: {
if (onRightClickedCommand) {
Quickshell.execDetached(["sh", "-c", onRightClickedCommand])
updateState()
}
}
onMiddleClicked: {
if (onMiddleClickedCommand) {
Quickshell.execDetached(["sh", "-c", onMiddleClickedCommand])
updateState()
}
}
}
}