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noctalia-shell/Modules/MainScreen/Backgrounds/PanelBackground.qml
T

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QML

import QtQuick
import QtQuick.Shapes
import qs.Commons
import qs.Modules.MainScreen.Backgrounds
/**
* PanelBackground - Dynamic ShapePath for rendering panel backgrounds
*
* Dynamically switches between panels based on which panel is currently
* assigned by PanelService. Only 2 instances are needed: one for the
* currently open panel and one for a closing panel during transitions.
*
* Uses 4-state per-corner system for flexible corner rendering:
* - State -1: No radius (flat/square corner)
* - State 0: Normal (inner curve)
* - State 1: Horizontal inversion (outer curve on X-axis)
* - State 2: Vertical inversion (outer curve on Y-axis)
*/
ShapePath {
id: root
// Dynamically assigned panel (null if slot is unused)
property var assignedPanel: null
// Required reference to AllBackgrounds shapeContainer
required property var shapeContainer
// Default background color (used if panel doesn't specify one)
property color defaultBackgroundColor: Color.mSurface
// Corner radius (from Style)
readonly property real radius: Style.radiusL
// Get panel's panelRegion (geometry placeholder)
readonly property var panelRegion: assignedPanel?.panelRegion ?? null
// Get the actual panelBackground Item from panelRegion
// Only access panelItem if panelRegion exists and is visible
readonly property var panelBg: (panelRegion && panelRegion.visible) ? panelRegion.panelItem : null
// Effective background color: use panel's if defined, else default
readonly property color effectiveBackgroundColor: {
if (!assignedPanel)
return "transparent";
if (assignedPanel.panelBackgroundColor !== undefined) {
return assignedPanel.panelBackgroundColor;
}
return defaultBackgroundColor;
}
// Panel position - panelBg is in screen coordinates already
readonly property real panelX: panelBg ? panelBg.x : 0
readonly property real panelY: panelBg ? panelBg.y : 0
readonly property real panelWidth: panelBg ? panelBg.width : 0
readonly property real panelHeight: panelBg ? panelBg.height : 0
// Flatten corners if panel is too small
readonly property bool shouldFlatten: panelBg ? ShapeCornerHelper.shouldFlatten(panelWidth, panelHeight, radius) : false
readonly property real effectiveRadius: shouldFlatten ? ShapeCornerHelper.getFlattenedRadius(Math.min(panelWidth, panelHeight), radius) : radius
// Helper function for getting corner radius based on state
function getCornerRadius(cornerState) {
// State -1 = no radius (flat corner)
if (cornerState === -1)
return 0;
// All other states use effectiveRadius
return effectiveRadius;
}
// Per-corner multipliers and radii based on panelBg's corner states
readonly property real tlMultX: panelBg ? ShapeCornerHelper.getMultX(panelBg.topLeftCornerState) : 1
readonly property real tlMultY: panelBg ? ShapeCornerHelper.getMultY(panelBg.topLeftCornerState) : 1
readonly property real tlRadius: panelBg ? getCornerRadius(panelBg.topLeftCornerState) : 0
readonly property real trMultX: panelBg ? ShapeCornerHelper.getMultX(panelBg.topRightCornerState) : 1
readonly property real trMultY: panelBg ? ShapeCornerHelper.getMultY(panelBg.topRightCornerState) : 1
readonly property real trRadius: panelBg ? getCornerRadius(panelBg.topRightCornerState) : 0
readonly property real brMultX: panelBg ? ShapeCornerHelper.getMultX(panelBg.bottomRightCornerState) : 1
readonly property real brMultY: panelBg ? ShapeCornerHelper.getMultY(panelBg.bottomRightCornerState) : 1
readonly property real brRadius: panelBg ? getCornerRadius(panelBg.bottomRightCornerState) : 0
readonly property real blMultX: panelBg ? ShapeCornerHelper.getMultX(panelBg.bottomLeftCornerState) : 1
readonly property real blMultY: panelBg ? ShapeCornerHelper.getMultY(panelBg.bottomLeftCornerState) : 1
readonly property real blRadius: panelBg ? getCornerRadius(panelBg.bottomLeftCornerState) : 0
// ShapePath configuration
strokeWidth: -1 // No stroke, fill only
// Starting position (top-left corner, after the arc)
startX: panelX + tlRadius * tlMultX
startY: panelY
fillColor: effectiveBackgroundColor
// ========== PATH DEFINITION ==========
// Draws a rectangle with potentially inverted corners
// All coordinates are relative to startX/startY
// Top edge (moving right)
PathLine {
relativeX: root.panelWidth - root.tlRadius * root.tlMultX - root.trRadius * root.trMultX
relativeY: 0
}
// Top-right corner arc
PathArc {
relativeX: root.trRadius * root.trMultX
relativeY: root.trRadius * root.trMultY
radiusX: root.trRadius
radiusY: root.trRadius
direction: ShapeCornerHelper.getArcDirection(root.trMultX, root.trMultY)
}
// Right edge (moving down)
PathLine {
relativeX: 0
relativeY: root.panelHeight - root.trRadius * root.trMultY - root.brRadius * root.brMultY
}
// Bottom-right corner arc
PathArc {
relativeX: -root.brRadius * root.brMultX
relativeY: root.brRadius * root.brMultY
radiusX: root.brRadius
radiusY: root.brRadius
direction: ShapeCornerHelper.getArcDirection(root.brMultX, root.brMultY)
}
// Bottom edge (moving left)
PathLine {
relativeX: -(root.panelWidth - root.brRadius * root.brMultX - root.blRadius * root.blMultX)
relativeY: 0
}
// Bottom-left corner arc
PathArc {
relativeX: -root.blRadius * root.blMultX
relativeY: -root.blRadius * root.blMultY
radiusX: root.blRadius
radiusY: root.blRadius
direction: ShapeCornerHelper.getArcDirection(root.blMultX, root.blMultY)
}
// Left edge (moving up) - closes the path back to start
PathLine {
relativeX: 0
relativeY: -(root.panelHeight - root.blRadius * root.blMultY - root.tlRadius * root.tlMultY)
}
// Top-left corner arc (back to start)
PathArc {
relativeX: root.tlRadius * root.tlMultX
relativeY: -root.tlRadius * root.tlMultY
radiusX: root.tlRadius
radiusY: root.tlRadius
direction: ShapeCornerHelper.getArcDirection(root.tlMultX, root.tlMultY)
}
}