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noctalia-shell/Modules/MainScreen/Backgrounds/ShapeCornerHelper.qml
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2025-11-16 17:07:03 -05:00

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2.1 KiB
QML

pragma Singleton
import QtQuick
import QtQuick.Shapes
import Quickshell
/**
* ShapeCornerHelper - Utility singleton for shape corner calculations
*
* Uses 4-state per-corner system for flexible corner rendering:
* - State -1: No radius (flat/square corner)
* - State 0: Normal (inner curve)
* - State 1: Horizontal inversion (outer curve on X-axis)
* - State 2: Vertical inversion (outer curve on Y-axis)
*
* The key technique: Using PathArc direction control (Clockwise vs Counterclockwise)
* combined with multipliers to create both inner and outer corner curves.
*/
Singleton {
id: root
/**
* Get X-axis multiplier for a corner state
* State 1 (horizontal invert) returns -1, others return 1
*/
function getMultX(cornerState) {
return cornerState === 1 ? -1 : 1;
}
/**
* Get Y-axis multiplier for a corner state
* State 2 (vertical invert) returns -1, others return 1
*/
function getMultY(cornerState) {
return cornerState === 2 ? -1 : 1;
}
/**
* Get PathArc direction for a corner based on its multipliers
* Uses XOR logic: if X inverted differs from Y inverted, use Counterclockwise
* This creates the outer curve effect for inverted corners
*/
function getArcDirection(multX, multY) {
return ((multX < 0) !== (multY < 0)) ? PathArc.Counterclockwise : PathArc.Clockwise;
}
/**
* Convenience function to get arc direction directly from corner state
*/
function getArcDirectionFromState(cornerState) {
const multX = getMultX(cornerState);
const multY = getMultY(cornerState);
return getArcDirection(multX, multY);
}
/**
* Get the "flattening" radius when shape dimensions are too small
* Prevents visual artifacts when radius exceeds dimensions
*/
function getFlattenedRadius(dimension, requestedRadius) {
if (dimension < requestedRadius * 2) {
return dimension / 2;
}
return requestedRadius;
}
/**
* Check if a shape should use flattened corners
* Returns true if width or height is too small for the requested radius
*/
function shouldFlatten(width, height, radius) {
return width < radius * 2 || height < radius * 2;
}
}