mirror of
https://github.com/noctalia-dev/noctalia-shell.git
synced 2026-05-11 17:08:27 +08:00
149 lines
4.5 KiB
QML
149 lines
4.5 KiB
QML
import QtQuick
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import qs.Commons
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Item {
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id: root
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property color fillColor: Color.mPrimary
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property color strokeColor: Color.mOnSurface
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property int strokeWidth: 0
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property var values: []
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property bool vertical: false
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// Minimum signal properties
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property bool showMinimumSignal: false
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property real minimumSignalValue: 0.05 // Default to 5% of height
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// Rendering active state - only redraw when visible and values are changing
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property bool renderingActive: visible && values && values.length > 0
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// Redraw when necessary - only if rendering is active
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onWidthChanged: if (renderingActive)
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canvas.requestPaint()
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onHeightChanged: if (renderingActive)
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canvas.requestPaint()
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onValuesChanged: if (renderingActive)
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canvas.requestPaint()
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onFillColorChanged: if (renderingActive)
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canvas.requestPaint()
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onStrokeColorChanged: if (renderingActive)
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canvas.requestPaint()
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onShowMinimumSignalChanged: if (renderingActive)
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canvas.requestPaint()
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onMinimumSignalValueChanged: if (renderingActive)
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canvas.requestPaint()
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onVerticalChanged: if (renderingActive)
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canvas.requestPaint()
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// Clear canvas when not rendering
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onRenderingActiveChanged: {
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if (!renderingActive) {
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var ctx = canvas.getContext("2d");
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if (ctx)
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ctx.reset();
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canvas.requestPaint();
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}
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}
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Canvas {
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id: canvas
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anchors.fill: parent
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antialiasing: false // Disable for better performance - shape is smooth enough without it
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renderStrategy: Canvas.Threaded // Render in separate thread to reduce main thread load
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renderTarget: Canvas.FramebufferObject // Use FBO for better performance
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onPaint: {
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var ctx = getContext("2d");
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ctx.reset();
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if (!values || !Array.isArray(values) || values.length === 0) {
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return;
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}
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// Apply minimum signal if enabled
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var processedValues = values.map(function (v) {
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return (root.showMinimumSignal && v === 0) ? root.minimumSignalValue : v;
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});
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// Create the mirrored values
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const partToMirror = processedValues.slice(1).reverse();
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const mirroredValues = partToMirror.concat(processedValues);
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if (mirroredValues.length < 2) {
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return;
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}
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ctx.fillStyle = root.fillColor;
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ctx.strokeStyle = root.strokeColor;
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ctx.lineWidth = root.strokeWidth;
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const count = mirroredValues.length;
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if (root.vertical) {
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// Vertical orientation
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const stepY = height / (count - 1);
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const centerX = width / 2;
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const amplitude = width / 2;
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ctx.beginPath();
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// Draw the left half of the waveform from top to bottom
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var xOffset = mirroredValues[0] * amplitude;
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ctx.moveTo(centerX - xOffset, 0);
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for (var i = 1; i < count; i++) {
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const y = i * stepY;
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xOffset = mirroredValues[i] * amplitude;
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const x = centerX - xOffset;
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ctx.lineTo(x, y);
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}
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// Draw the right half of the waveform from bottom to top to create a closed shape
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for (var i = count - 1; i >= 0; i--) {
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const y = i * stepY;
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xOffset = mirroredValues[i] * amplitude;
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const x = centerX + xOffset; // Mirrored across the center
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ctx.lineTo(x, y);
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}
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ctx.closePath();
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} else {
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// Horizontal orientation
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const stepX = width / (count - 1);
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const centerY = height / 2;
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const amplitude = height / 2;
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ctx.beginPath();
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// Draw the top half of the waveform from left to right
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var yOffset = mirroredValues[0] * amplitude;
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ctx.moveTo(0, centerY - yOffset);
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for (var i = 1; i < count; i++) {
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const x = i * stepX;
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yOffset = mirroredValues[i] * amplitude;
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const y = centerY - yOffset;
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ctx.lineTo(x, y);
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}
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// Draw the bottom half of the waveform from right to left to create a closed shape
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for (var i = count - 1; i >= 0; i--) {
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const x = i * stepX;
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yOffset = mirroredValues[i] * amplitude;
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const y = centerY + yOffset; // Mirrored across the center
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ctx.lineTo(x, y);
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}
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ctx.closePath();
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}
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// --- Render the path ---
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if (root.fillColor.a > 0) {
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ctx.fill();
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}
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if (root.strokeWidth > 0) {
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ctx.stroke();
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}
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}
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}
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}
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