Files
noctalia-shell/Widgets/NClock.qml
T

270 lines
7.0 KiB
QML

import QtQuick
import QtQuick.Layouts
import qs.Commons
import qs.Widgets
import qs.Services
import Quickshell
import "../Helpers/ColorsConvert.js" as ColorsConvert
Item {
id: root
property var now: Time.now
// Style: "analog" or "digital"
property string clockStyle: "analog"
// Color properties
property color backgroundColor: Color.mPrimary
property color clockColor: Color.mOnPrimary
property color secondHandColor: {
var defaultColor = Color.mError
var bestContrast = 1.0 // 1.0 is "no contrast"
var bestColor = defaultColor
var candidates = [Color.mSecondary, Color.mTertiary, Color.mError]
const minContrast = 1.149
for (var i = 0; i < candidates.length; i++) {
var candidate = candidates[i]
var contrastClock = ColorsConvert.getContrastRatio(candidate.toString(), clockColor.toString())
if (contrastClock < minContrast) {
continue
}
var contrastBg = ColorsConvert.getContrastRatio(candidate.toString(), backgroundColor.toString())
if (contrastBg < minContrast) {
continue
}
var currentWorstContrast = Math.min(contrastBg, contrastClock)
if (currentWorstContrast > bestContrast) {
bestContrast = currentWorstContrast
bestColor = candidate
}
}
return bestColor
}
property color progressColor: root.secondHandColor
height: Math.round((Style.fontSizeXXXL * 1.9) / 2 * Style.uiScaleRatio) * 2
width: root.height
Loader {
id: clockLoader
anchors.fill: parent
sourceComponent: root.clockStyle === "analog" ? analogClockComponent : digitalClockComponent
onLoaded: {
item.now = Qt.binding(function () {
return root.now
})
item.backgroundColor = Qt.binding(function () {
return root.backgroundColor
})
item.clockColor = Qt.binding(function () {
return root.clockColor
})
if (item.hasOwnProperty("secondHandColor")) {
item.secondHandColor = Qt.binding(function () {
return root.secondHandColor
})
}
if (item.hasOwnProperty("progressColor")) {
item.progressColor = Qt.binding(function () {
return root.progressColor
})
}
}
}
// Analog Clock Component
component NClockAnalog: Item {
property var now
property color backgroundColor: Color.mPrimary
property color clockColor: Color.mOnPrimary
property color secondHandColor: Color.mError
anchors.fill: parent
Canvas {
id: clockCanvas
anchors.fill: parent
Connections {
target: Time
function onNowChanged() {
clockCanvas.requestPaint()
}
}
onPaint: {
var currentTime = Time.now
var hours = currentTime.getHours()
var minutes = currentTime.getMinutes()
var seconds = currentTime.getSeconds()
const markAlpha = 0.7
var ctx = getContext("2d")
ctx.reset()
ctx.translate(width / 2, height / 2)
var radius = Math.min(width, height) / 2
// Hour marks
ctx.strokeStyle = Qt.alpha(clockColor, markAlpha)
ctx.lineWidth = 2 * Style.uiScaleRatio
var scaleFactor = 0.7
for (var i = 0; i < 12; i++) {
var scaleFactor = 0.8
if (i % 3 === 0) {
scaleFactor = 0.65
}
ctx.save()
ctx.rotate(i * Math.PI / 6)
ctx.beginPath()
ctx.moveTo(0, -radius * scaleFactor)
ctx.lineTo(0, -radius)
ctx.stroke()
ctx.restore()
}
// Hour hand
ctx.save()
var hourAngle = (hours % 12 + minutes / 60) * Math.PI / 6
ctx.rotate(hourAngle)
ctx.strokeStyle = clockColor
ctx.lineWidth = 3 * Style.uiScaleRatio
ctx.lineCap = "round"
ctx.beginPath()
ctx.moveTo(0, 0)
ctx.lineTo(0, -radius * 0.6)
ctx.stroke()
ctx.restore()
// Minute hand
ctx.save()
var minuteAngle = (minutes + seconds / 60) * Math.PI / 30
ctx.rotate(minuteAngle)
ctx.strokeStyle = clockColor
ctx.lineWidth = 2 * Style.uiScaleRatio
ctx.lineCap = "round"
ctx.beginPath()
ctx.moveTo(0, 0)
ctx.lineTo(0, -radius * 0.9)
ctx.stroke()
ctx.restore()
// Second hand
ctx.save()
var secondAngle = seconds * Math.PI / 30
ctx.rotate(secondAngle)
ctx.strokeStyle = secondHandColor
ctx.lineWidth = 1.6 * Style.uiScaleRatio
ctx.lineCap = "round"
ctx.beginPath()
ctx.moveTo(0, 0)
ctx.lineTo(0, -radius)
ctx.stroke()
ctx.restore()
// Center dot
ctx.beginPath()
ctx.arc(0, 0, 3 * Style.uiScaleRatio, 0, 2 * Math.PI)
ctx.fillStyle = clockColor
ctx.fill()
}
Component.onCompleted: requestPaint()
}
}
// Digital Clock Component
component NClockDigital: Item {
property var now
property color backgroundColor: Color.mPrimary
property color clockColor: Color.mOnPrimary
property color progressColor: Color.mError
anchors.fill: parent
// Digital clock's seconds circular progress
Canvas {
id: secondsProgress
anchors.fill: parent
property real progress: now.getSeconds() / 60
onProgressChanged: requestPaint()
Connections {
target: Time
function onNowChanged() {
const total = now.getSeconds() * 1000 + now.getMilliseconds()
secondsProgress.progress = total / 60000
}
}
onPaint: {
var ctx = getContext("2d")
var centerX = width / 2
var centerY = height / 2
var radius = Math.min(width, height) / 2 - 3
ctx.reset()
// Background circle
ctx.beginPath()
ctx.arc(centerX, centerY, radius, 0, 2 * Math.PI)
ctx.lineWidth = 2.5
ctx.strokeStyle = Qt.alpha(clockColor, 0.15)
ctx.stroke()
// Progress arc
ctx.beginPath()
ctx.arc(centerX, centerY, radius, -Math.PI / 2, -Math.PI / 2 + progress * 2 * Math.PI)
ctx.lineWidth = 2.5
ctx.strokeStyle = progressColor
ctx.lineCap = "round"
ctx.stroke()
}
}
// Digital clock
ColumnLayout {
anchors.centerIn: parent
spacing: -Style.marginXXS
NText {
text: {
var t = Settings.data.location.use12hourFormat ? I18n.locale.toString(now, "hh AP") : I18n.locale.toString(now, "HH")
return t.split(" ")[0]
}
pointSize: Style.fontSizeXS
font.weight: Style.fontWeightBold
color: clockColor
family: Settings.data.ui.fontFixed
Layout.alignment: Qt.AlignHCenter
}
NText {
text: Qt.formatTime(now, "mm")
pointSize: Style.fontSizeXXS
font.weight: Style.fontWeightBold
color: clockColor
family: Settings.data.ui.fontFixed
Layout.alignment: Qt.AlignHCenter
}
}
}
Component {
id: analogClockComponent
NClockAnalog {}
}
Component {
id: digitalClockComponent
NClockDigital {}
}
}