Files
noctalia-shell/Helpers/ColorVariants.js
T

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2.4 KiB
JavaScript

// Material 3 Color Generator Helpers
/**
* Convert hex color to HSL
*/
function hexToHSL(hex) {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
if (!result) return null;
let r = parseInt(result[1], 16) / 255;
let g = parseInt(result[2], 16) / 255;
let b = parseInt(result[3], 16) / 255;
const max = Math.max(r, g, b);
const min = Math.min(r, g, b);
let h, s, l = (max + min) / 2;
if (max === min) {
h = s = 0;
} else {
const d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = ((g - b) / d + (g < b ? 6 : 0)) / 6; break;
case g: h = ((b - r) / d + 2) / 6; break;
case b: h = ((r - g) / d + 4) / 6; break;
}
}
return { h: h * 360, s: s * 100, l: l * 100 };
}
/**
* Convert HSL to hex color
*/
function hslToHex(h, s, l) {
s /= 100;
l /= 100;
const c = (1 - Math.abs(2 * l - 1)) * s;
const x = c * (1 - Math.abs((h / 60) % 2 - 1));
const m = l - c / 2;
let r = 0, g = 0, b = 0;
if (0 <= h && h < 60) { r = c; g = x; b = 0; }
else if (60 <= h && h < 120) { r = x; g = c; b = 0; }
else if (120 <= h && h < 180) { r = 0; g = c; b = x; }
else if (180 <= h && h < 240) { r = 0; g = x; b = c; }
else if (240 <= h && h < 300) { r = x; g = 0; b = c; }
else if (300 <= h && h < 360) { r = c; g = 0; b = x; }
r = Math.round((r + m) * 255);
g = Math.round((g + m) * 255);
b = Math.round((b + m) * 255);
return "#" + [r, g, b].map(x => {
const hex = x.toString(16);
return hex.length === 1 ? "0" + hex : hex;
}).join('');
}
/**
* Generate fixed_dim variant (darker, muted version)
* Material 3 fixed_dim is typically 20-30% darker
*/
function generateFixedDim(hexColor) {
const hsl = hexToHSL(hexColor);
if (!hsl) return hexColor;
// Reduce lightness by 25-30% and slightly reduce saturation
const newL = Math.max(hsl.l * 0.7, 10);
const newS = Math.max(hsl.s * 0.85, 5);
return hslToHex(hsl.h, newS, newL);
}
/**
* Generate bright variant (lighter, more vibrant version)
* Material 3 bright is typically 15-25% lighter with boosted saturation
*/
function generateBright(hexColor) {
const hsl = hexToHSL(hexColor);
if (!hsl) return hexColor;
// Increase lightness by 20-25% and boost saturation
const newL = Math.min(hsl.l * 1.25, 90);
const newS = Math.min(hsl.s * 1.1, 100);
return hslToHex(hsl.h, newS, newL);
}