Files
noctalia-shell/Modules/Bar/Bar.qml
T
2025-11-06 15:24:01 -05:00

383 lines
13 KiB
QML

import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import Quickshell
import Quickshell.Wayland
import Quickshell.Services.UPower
import qs.Commons
import qs.Services
import qs.Widgets
import qs.Modules.Notification
import qs.Modules.Bar.Extras
// Bar Component
Item {
id: root
// This property will be set by MainScreen
property ShellScreen screen: null
// Expose bar region for click-through mask
readonly property var barRegion: barContentLoader.item?.children[0] || null
// Expose the actual bar Item for unified background system
readonly property var barItem: barRegion
// Bar positioning properties
readonly property string barPosition: Settings.data.bar.position || "top"
readonly property bool barIsVertical: barPosition === "left" || barPosition === "right"
readonly property bool barFloating: Settings.data.bar.floating || false
readonly property real barMarginH: barFloating ? Settings.data.bar.marginHorizontal * Style.marginXL : 0
readonly property real barMarginV: barFloating ? Settings.data.bar.marginVertical * Style.marginXL : 0
// Attachment overlap to fix hairline gap with fractional scaling
readonly property real attachmentOverlap: 1
// Fill the parent (the Loader)
anchors.fill: parent
// Register bar when screen becomes available
onScreenChanged: {
if (screen && screen.name) {
Logger.d("Bar", "Bar screen set to:", screen.name)
Logger.d("Bar", " Position:", barPosition, "Floating:", barFloating)
Logger.d("Bar", " Margins - H:", barMarginH, "V:", barMarginV)
BarService.registerBar(screen.name)
}
}
// Wait for screen to be set before loading bar content
Loader {
id: barContentLoader
anchors.fill: parent
active: {
if (root.screen === null || root.screen === undefined) {
return false
}
var monitors = Settings.data.bar.monitors || []
var result = monitors.length === 0 || monitors.includes(root.screen.name)
return result
}
sourceComponent: Item {
anchors.fill: parent
// Bar container (background rendered by AllBackgrounds)
Item {
id: bar
// Position and size the bar based on orientation and floating margins
// Extend the bar by attachmentOverlap to eliminate hairline gap
x: {
var baseX = (root.barPosition === "right") ? (parent.width - Style.barHeight - root.barMarginH) : root.barMarginH
if (root.barPosition === "right")
return baseX - root.attachmentOverlap // Extend left towards panels
return baseX
}
y: {
var baseY = (root.barPosition === "bottom") ? (parent.height - Style.barHeight - root.barMarginV) : root.barMarginV
if (root.barPosition === "bottom")
return baseY - root.attachmentOverlap // Extend up towards panels
return baseY
}
width: {
var baseWidth = root.barIsVertical ? Style.barHeight : (parent.width - root.barMarginH * 2)
if (!root.barIsVertical)
return baseWidth // Horizontal bars extend via height, not width
return baseWidth + root.attachmentOverlap + 1
}
height: {
var baseHeight = root.barIsVertical ? (parent.height - root.barMarginV * 2) : Style.barHeight
if (!root.barIsVertical)
return baseHeight + root.attachmentOverlap
return baseHeight // Vertical bars extend via width, not height
}
// Corner states for new unified background system
// State -1: No radius (flat/square corner)
// State 0: Normal (inner curve)
// State 1: Horizontal inversion (outer curve on X-axis)
// State 2: Vertical inversion (outer curve on Y-axis)
readonly property int topLeftCornerState: {
// Floating bar: always simple rounded corners
if (barFloating)
return 0
// Top bar: top corners against screen edge = no radius
if (barPosition === "top")
return -1
// Left bar: top-left against screen edge = no radius
if (barPosition === "left")
return -1
// Bottom/Right bar with outerCorners: inverted corner
if (Settings.data.bar.outerCorners && (barPosition === "bottom" || barPosition === "right")) {
return barIsVertical ? 1 : 2 // horizontal invert for vertical bars, vertical invert for horizontal
}
// No outerCorners = square
return -1
}
readonly property int topRightCornerState: {
// Floating bar: always simple rounded corners
if (barFloating)
return 0
// Top bar: top corners against screen edge = no radius
if (barPosition === "top")
return -1
// Right bar: top-right against screen edge = no radius
if (barPosition === "right")
return -1
// Bottom/Left bar with outerCorners: inverted corner
if (Settings.data.bar.outerCorners && (barPosition === "bottom" || barPosition === "left")) {
return barIsVertical ? 1 : 2
}
// No outerCorners = square
return -1
}
readonly property int bottomLeftCornerState: {
// Floating bar: always simple rounded corners
if (barFloating)
return 0
// Bottom bar: bottom corners against screen edge = no radius
if (barPosition === "bottom")
return -1
// Left bar: bottom-left against screen edge = no radius
if (barPosition === "left")
return -1
// Top/Right bar with outerCorners: inverted corner
if (Settings.data.bar.outerCorners && (barPosition === "top" || barPosition === "right")) {
return barIsVertical ? 1 : 2
}
// No outerCorners = square
return -1
}
readonly property int bottomRightCornerState: {
// Floating bar: always simple rounded corners
if (barFloating)
return 0
// Bottom bar: bottom corners against screen edge = no radius
if (barPosition === "bottom")
return -1
// Right bar: bottom-right against screen edge = no radius
if (barPosition === "right")
return -1
// Top/Left bar with outerCorners: inverted corner
if (Settings.data.bar.outerCorners && (barPosition === "top" || barPosition === "left")) {
return barIsVertical ? 1 : 2
}
// No outerCorners = square
return -1
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton
hoverEnabled: false
preventStealing: true
onClicked: function (mouse) {
if (mouse.button === Qt.RightButton) {
// Look up for any ControlCenter button on this bar
var widget = BarService.lookupWidget("ControlCenter", root.screen.name)
// Open the panel near the button if any
PanelService.getPanel("controlCenterPanel", root.screen)?.toggle(widget)
mouse.accepted = true
}
}
}
Loader {
anchors.fill: parent
sourceComponent: (Settings.data.bar.position === "left" || Settings.data.bar.position === "right") ? verticalBarComponent : horizontalBarComponent
}
}
}
}
// For vertical bars
Component {
id: verticalBarComponent
Item {
anchors.fill: parent
clip: true
// Top section (left widgets)
ColumnLayout {
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: Style.marginM
spacing: Style.marginS
Repeater {
model: Settings.data.bar.widgets.left
delegate: BarWidgetLoader {
required property var modelData
required property int index
widgetId: modelData.id || ""
barDensity: Settings.data.bar.density
widgetScreen: root.screen
widgetProps: ({
"widgetId": modelData.id,
"section": "left",
"sectionWidgetIndex": index,
"sectionWidgetsCount": Settings.data.bar.widgets.left.length
})
Layout.alignment: Qt.AlignHCenter
}
}
}
// Center section (center widgets)
ColumnLayout {
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
spacing: Style.marginS
Repeater {
model: Settings.data.bar.widgets.center
delegate: BarWidgetLoader {
required property var modelData
required property int index
widgetId: modelData.id || ""
barDensity: Settings.data.bar.density
widgetScreen: root.screen
widgetProps: ({
"widgetId": modelData.id,
"section": "center",
"sectionWidgetIndex": index,
"sectionWidgetsCount": Settings.data.bar.widgets.center.length
})
Layout.alignment: Qt.AlignHCenter
}
}
}
// Bottom section (right widgets)
ColumnLayout {
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: Style.marginM
spacing: Style.marginS
Repeater {
model: Settings.data.bar.widgets.right
delegate: BarWidgetLoader {
required property var modelData
required property int index
widgetId: modelData.id || ""
barDensity: Settings.data.bar.density
widgetScreen: root.screen
widgetProps: ({
"widgetId": modelData.id,
"section": "right",
"sectionWidgetIndex": index,
"sectionWidgetsCount": Settings.data.bar.widgets.right.length
})
Layout.alignment: Qt.AlignHCenter
}
}
}
}
}
// For horizontal bars
Component {
id: horizontalBarComponent
Item {
anchors.fill: parent
clip: true
// Left Section
RowLayout {
id: leftSection
objectName: "leftSection"
anchors.left: parent.left
anchors.leftMargin: Style.marginS
anchors.verticalCenter: parent.verticalCenter
spacing: Style.marginS
Repeater {
model: Settings.data.bar.widgets.left
delegate: BarWidgetLoader {
required property var modelData
required property int index
widgetId: modelData.id || ""
barDensity: Settings.data.bar.density
widgetScreen: root.screen
widgetProps: ({
"widgetId": modelData.id,
"section": "left",
"sectionWidgetIndex": index,
"sectionWidgetsCount": Settings.data.bar.widgets.left.length
})
Layout.alignment: Qt.AlignVCenter
}
}
}
// Center Section
RowLayout {
id: centerSection
objectName: "centerSection"
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
spacing: Style.marginS
Repeater {
model: Settings.data.bar.widgets.center
delegate: BarWidgetLoader {
required property var modelData
required property int index
widgetId: modelData.id || ""
barDensity: Settings.data.bar.density
widgetScreen: root.screen
widgetProps: ({
"widgetId": modelData.id,
"section": "center",
"sectionWidgetIndex": index,
"sectionWidgetsCount": Settings.data.bar.widgets.center.length
})
Layout.alignment: Qt.AlignVCenter
}
}
}
// Right Section
RowLayout {
id: rightSection
objectName: "rightSection"
anchors.right: parent.right
anchors.rightMargin: Style.marginS
anchors.verticalCenter: parent.verticalCenter
spacing: Style.marginS
Repeater {
model: Settings.data.bar.widgets.right
delegate: BarWidgetLoader {
required property var modelData
required property int index
widgetId: modelData.id || ""
barDensity: Settings.data.bar.density
widgetScreen: root.screen
widgetProps: ({
"widgetId": modelData.id,
"section": "right",
"sectionWidgetIndex": index,
"sectionWidgetsCount": Settings.data.bar.widgets.right.length
})
Layout.alignment: Qt.AlignVCenter
}
}
}
}
}
}