Files
noctalia-shell/Services/MediaService.qml
T
ItsLemmy e352cc26ce MediaIPC: added stop action.
- Be aware that stop can't be resumed with play, from my testing once
stopped the media is no longer available.
2025-10-16 21:32:24 -04:00

308 lines
10 KiB
QML

pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Services.Mpris
import qs.Commons
import qs.Services
Singleton {
id: root
property var currentPlayer: null
property real currentPosition: 0
property bool isSeeking: false
property int selectedPlayerIndex: 0
property bool isPlaying: currentPlayer ? (currentPlayer.playbackState === MprisPlaybackState.Playing || currentPlayer.isPlaying) : false
property string trackTitle: currentPlayer ? (currentPlayer.trackTitle !== undefined ? currentPlayer.trackTitle.replace(/(\r\n|\n|\r)/g, "") : "") : ""
property string trackArtist: currentPlayer ? (currentPlayer.trackArtist || "") : ""
property string trackAlbum: currentPlayer ? (currentPlayer.trackAlbum || "") : ""
property string trackArtUrl: currentPlayer ? (currentPlayer.trackArtUrl || "") : ""
property real trackLength: currentPlayer ? ((currentPlayer.length < infiniteTrackLength) ? currentPlayer.length : 0) : 0
property bool canPlay: currentPlayer ? currentPlayer.canPlay : false
property bool canPause: currentPlayer ? currentPlayer.canPause : false
property bool canGoNext: currentPlayer ? currentPlayer.canGoNext : false
property bool canGoPrevious: currentPlayer ? currentPlayer.canGoPrevious : false
property bool canSeek: currentPlayer ? currentPlayer.canSeek : false
property real infiniteTrackLength: 922337203685
Component.onCompleted: {
updateCurrentPlayer()
}
function getAvailablePlayers() {
if (!Mpris.players || !Mpris.players.values) {
return []
}
let allPlayers = Mpris.players.values
let finalPlayers = []
const genericBrowsers = ["firefox", "chromium", "chrome"]
const blacklist = (Settings.data.audio && Settings.data.audio.mprisBlacklist) ? Settings.data.audio.mprisBlacklist : []
// Separate players into specific and generic lists
let specificPlayers = []
let genericPlayers = []
for (var i = 0; i < allPlayers.length; i++) {
const identity = String(allPlayers[i].identity || "").toLowerCase()
const match = blacklist.find(b => {
const s = String(b || "").toLowerCase()
return s && (identity.includes(s))
})
if (match)
continue
if (genericBrowsers.some(b => identity.includes(b))) {
genericPlayers.push(allPlayers[i])
} else {
specificPlayers.push(allPlayers[i])
}
}
let matchedGenericIndices = {}
// For each specific player, try to find and pair it with a generic partner
for (var i = 0; i < specificPlayers.length; i++) {
let specificPlayer = specificPlayers[i]
let title1 = String(specificPlayer.trackTitle || "").trim()
let wasMatched = false
if (title1) {
for (var j = 0; j < genericPlayers.length; j++) {
if (matchedGenericIndices[j])
continue
let genericPlayer = genericPlayers[j]
let title2 = String(genericPlayer.trackTitle || "").trim()
if (title2 && (title1.includes(title2) || title2.includes(title1))) {
let dataPlayer = genericPlayer
let identityPlayer = specificPlayer
let scoreSpecific = (specificPlayer.trackArtUrl ? 1 : 0)
let scoreGeneric = (genericPlayer.trackArtUrl ? 1 : 0)
if (scoreSpecific > scoreGeneric) {
dataPlayer = specificPlayer
}
let virtualPlayer = {
"identity": identityPlayer.identity,
"desktopEntry": identityPlayer.desktopEntry,
"trackTitle": dataPlayer.trackTitle,
"trackArtist": dataPlayer.trackArtist,
"trackAlbum": dataPlayer.trackAlbum,
"trackArtUrl": dataPlayer.trackArtUrl,
"length": dataPlayer.length || 0,
"position": dataPlayer.position || 0,
"playbackState": dataPlayer.playbackState,
"isPlaying": dataPlayer.isPlaying || false,
"canPlay": dataPlayer.canPlay || false,
"canPause": dataPlayer.canPause || false,
"canGoNext": dataPlayer.canGoNext || false,
"canGoPrevious": dataPlayer.canGoPrevious || false,
"canSeek": dataPlayer.canSeek || false,
"canControl": dataPlayer.canControl || false,
"_stateSource": dataPlayer,
"_controlTarget": identityPlayer
}
finalPlayers.push(virtualPlayer)
matchedGenericIndices[j] = true
wasMatched = true
break
}
}
}
if (!wasMatched) {
finalPlayers.push(specificPlayer)
}
}
// Add any generic players that were not matched
for (var i = 0; i < genericPlayers.length; i++) {
if (!matchedGenericIndices[i]) {
finalPlayers.push(genericPlayers[i])
}
}
// Filter for controllable players
let controllablePlayers = []
for (var i = 0; i < finalPlayers.length; i++) {
let player = finalPlayers[i]
if (player && player.canControl) {
controllablePlayers.push(player)
}
}
return controllablePlayers
}
function findActivePlayer() {
let availablePlayers = getAvailablePlayers()
if (availablePlayers.length === 0) {
//Logger.i("Media", "No active player found")
return null
}
// Prioritize the actively playing player ---
for (var i = 0; i < availablePlayers.length; i++) {
if (availablePlayers[i] && availablePlayers[i].playbackState === MprisPlaybackState.Playing) {
Logger.d("Media", "Found actively playing player: " + availablePlayers[i].identity)
selectedPlayerIndex = i
return availablePlayers[i]
}
}
// fallback if nothing is playing)
const preferred = (Settings.data.audio.preferredPlayer || "")
if (preferred !== "") {
for (var i = 0; i < availablePlayers.length; i++) {
const p = availablePlayers[i]
const identity = String(p.identity || "").toLowerCase()
const pref = preferred.toLowerCase()
if (identity.includes(pref)) {
selectedPlayerIndex = i
return p
}
}
}
if (selectedPlayerIndex < availablePlayers.length) {
return availablePlayers[selectedPlayerIndex]
} else {
selectedPlayerIndex = 0
return availablePlayers[0]
}
}
// Switch to the most recently active player
function updateCurrentPlayer() {
let newPlayer = findActivePlayer()
if (newPlayer !== currentPlayer) {
currentPlayer = newPlayer
currentPosition = currentPlayer ? currentPlayer.position : 0
Logger.d("Media", "Switching player")
}
}
function playPause() {
if (currentPlayer) {
let stateSource = currentPlayer._stateSource || currentPlayer
let controlTarget = currentPlayer._controlTarget || currentPlayer
if (stateSource.playbackState === MprisPlaybackState.Playing) {
controlTarget.pause()
} else {
controlTarget.play()
}
}
}
function play() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null
if (target && target.canPlay) {
target.play()
}
}
function stop() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null
if (target) {
target.stop()
}
}
function pause() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null
if (target && target.canPause) {
target.pause()
}
}
function next() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null
if (target && target.canGoNext) {
target.next()
}
}
function previous() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null
if (target && target.canGoPrevious) {
target.previous()
}
}
function seek(position) {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null
if (target && target.canSeek) {
target.position = position
currentPosition = position
}
}
// Seek to position based on ratio (0.0 to 1.0)
function seekByRatio(ratio) {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null
if (target && target.canSeek && target.length > 0) {
let seekPosition = ratio * target.length
target.position = seekPosition
currentPosition = seekPosition
}
}
// Update progress bar every second while playing
Timer {
id: positionTimer
interval: 1000
running: currentPlayer && !root.isSeeking && currentPlayer.isPlaying && currentPlayer.length > 0 && currentPlayer.playbackState === MprisPlaybackState.Playing
repeat: true
onTriggered: {
if (currentPlayer && !root.isSeeking && currentPlayer.isPlaying && currentPlayer.playbackState === MprisPlaybackState.Playing) {
currentPosition = currentPlayer.position
} else {
running = false
}
}
}
// Avoid overwriting currentPosition while seeking due to backend position changes
Connections {
target: currentPlayer
function onPositionChanged() {
if (!root.isSeeking && currentPlayer) {
currentPosition = currentPlayer.position
}
}
function onPlaybackStateChanged() {
if (!root.isSeeking && currentPlayer) {
currentPosition = currentPlayer.position
}
}
}
// Reset position when switching to inactive player
onCurrentPlayerChanged: {
if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
currentPosition = 0
}
}
Timer {
id: playerStateMonitor
interval: 2000 // Check every 2 seconds
repeat: true
running: true
onTriggered: {
// Only update if we don't have a playing player or if current player is paused
if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
updateCurrentPlayer()
}
}
}
// Update current player when available players change
Connections {
target: Mpris.players
function onValuesChanged() {
Logger.d("Media", "Players changed")
updateCurrentPlayer()
}
}
}