Files
noctalia-shell/Services/Media/MediaService.qml
T

357 lines
12 KiB
QML

pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Services.Mpris
import qs.Commons
Singleton {
id: root
function formatTime(seconds) {
if (isNaN(seconds) || seconds < 0)
return "0:00";
var h = Math.floor(seconds / 3600);
var m = Math.floor((seconds % 3600) / 60);
var s = Math.floor(seconds % 60);
var pad = function (n) {
return (n < 10) ? ("0" + n) : n;
};
if (h > 0) {
return h + ":" + pad(m) + ":" + pad(s);
} else {
return m + ":" + pad(s);
}
}
property var currentPlayer: null
property string playerIdentity: currentPlayer ? (currentPlayer.identity || "") : ""
property real currentPosition: 0
property bool isSeeking: false
property int selectedPlayerIndex: 0
property bool isPlaying: currentPlayer ? (currentPlayer.playbackState === MprisPlaybackState.Playing || currentPlayer.isPlaying) : false
property string trackTitle: currentPlayer ? (currentPlayer.trackTitle !== undefined ? currentPlayer.trackTitle.replace(/(\r\n|\n|\r)/g, "") : "") : ""
property string trackArtist: currentPlayer ? (currentPlayer.trackArtist || "") : ""
property string trackAlbum: currentPlayer ? (currentPlayer.trackAlbum || "") : ""
property string trackArtUrl: currentPlayer ? (currentPlayer.trackArtUrl || "") : ""
property real trackLength: currentPlayer ? ((currentPlayer.length < infiniteTrackLength) ? currentPlayer.length : 0) : 0
property bool canPlay: currentPlayer ? currentPlayer.canPlay : false
property bool canPause: currentPlayer ? currentPlayer.canPause : false
property bool canGoNext: currentPlayer ? currentPlayer.canGoNext : false
property bool canGoPrevious: currentPlayer ? currentPlayer.canGoPrevious : false
property bool canSeek: currentPlayer ? currentPlayer.canSeek : false
property string positionString: formatTime(currentPosition)
property string lengthString: formatTime(trackLength)
property real infiniteTrackLength: 922337203685
Component.onCompleted: {
updateCurrentPlayer();
}
function getAvailablePlayers() {
if (!Mpris.players || !Mpris.players.values) {
return [];
}
let allPlayers = Mpris.players.values;
let finalPlayers = [];
const genericBrowsers = ["firefox", "chromium", "chrome"];
const blacklist = (Settings.data.audio && Settings.data.audio.mprisBlacklist) ? Settings.data.audio.mprisBlacklist : [];
// Separate players into specific and generic lists
let specificPlayers = [];
let genericPlayers = [];
for (var i = 0; i < allPlayers.length; i++) {
if (!allPlayers[i])
continue;
const identity = String(allPlayers[i].identity || "").toLowerCase();
const dbusName = String(allPlayers[i].dbusName || "").toLowerCase();
const match = blacklist.find(b => {
const s = String(b || "").toLowerCase();
return s && (identity.includes(s) || dbusName.includes(s));
});
if (match)
continue;
if (genericBrowsers.some(b => identity.includes(b))) {
genericPlayers.push(allPlayers[i]);
} else {
specificPlayers.push(allPlayers[i]);
}
}
let matchedGenericIndices = {};
// For each specific player, try to find and pair it with a generic partner
for (var i = 0; i < specificPlayers.length; i++) {
let specificPlayer = specificPlayers[i];
let title1 = String(specificPlayer.trackTitle || "").trim();
let wasMatched = false;
if (title1) {
for (var j = 0; j < genericPlayers.length; j++) {
if (matchedGenericIndices[j])
continue;
let genericPlayer = genericPlayers[j];
let title2 = String(genericPlayer.trackTitle || "").trim();
if (title2 && (title1.includes(title2) || title2.includes(title1))) {
let dataPlayer = genericPlayer;
let identityPlayer = specificPlayer;
let scoreSpecific = (specificPlayer.trackArtUrl ? 1 : 0);
let scoreGeneric = (genericPlayer.trackArtUrl ? 1 : 0);
if (scoreSpecific > scoreGeneric) {
dataPlayer = specificPlayer;
}
let virtualPlayer = {
"identity": identityPlayer.identity,
"desktopEntry": identityPlayer.desktopEntry,
"trackTitle": dataPlayer.trackTitle,
"trackArtist": dataPlayer.trackArtist,
"trackAlbum": dataPlayer.trackAlbum,
"trackArtUrl": dataPlayer.trackArtUrl,
"length": dataPlayer.length || 0,
"position": dataPlayer.position || 0,
"playbackState": dataPlayer.playbackState,
"isPlaying": dataPlayer.isPlaying || false,
"canPlay": dataPlayer.canPlay || false,
"canPause": dataPlayer.canPause || false,
"canGoNext": dataPlayer.canGoNext || false,
"canGoPrevious": dataPlayer.canGoPrevious || false,
"canSeek": dataPlayer.canSeek || false,
"canControl": dataPlayer.canControl || false,
"_stateSource": dataPlayer,
"_controlTarget": identityPlayer
};
finalPlayers.push(virtualPlayer);
matchedGenericIndices[j] = true;
wasMatched = true;
break;
}
}
}
if (!wasMatched) {
finalPlayers.push(specificPlayer);
}
}
// Add any generic players that were not matched
for (var i = 0; i < genericPlayers.length; i++) {
if (!matchedGenericIndices[i]) {
finalPlayers.push(genericPlayers[i]);
}
}
// Filter for controllable players
let controllablePlayers = [];
for (var i = 0; i < finalPlayers.length; i++) {
let player = finalPlayers[i];
if (player && player.canPlay) {
controllablePlayers.push(player);
}
}
return controllablePlayers;
}
function findActivePlayer() {
let availablePlayers = getAvailablePlayers();
if (availablePlayers.length === 0) {
//Logger.i("Media", "No active player found")
return null;
}
// Prioritize the actively playing player ---
for (var i = 0; i < availablePlayers.length; i++) {
if (availablePlayers[i] && availablePlayers[i].playbackState === MprisPlaybackState.Playing) {
Logger.d("Media", "Found actively playing player: " + availablePlayers[i].identity);
selectedPlayerIndex = i;
return availablePlayers[i];
}
}
// fallback if nothing is playing)
const preferred = (Settings.data.audio.preferredPlayer || "");
if (preferred !== "") {
for (var i = 0; i < availablePlayers.length; i++) {
const p = availablePlayers[i];
const identity = String(p.identity || "").toLowerCase();
const pref = preferred.toLowerCase();
if (identity.includes(pref)) {
selectedPlayerIndex = i;
return p;
}
}
}
if (selectedPlayerIndex < availablePlayers.length) {
return availablePlayers[selectedPlayerIndex];
} else {
selectedPlayerIndex = 0;
return availablePlayers[0];
}
}
property bool autoSwitchingPaused: false
function switchToPlayer(index) {
let availablePlayers = getAvailablePlayers();
if (index >= 0 && index < availablePlayers.length) {
let newPlayer = availablePlayers[index];
if (newPlayer !== currentPlayer) {
currentPlayer = newPlayer;
selectedPlayerIndex = index;
currentPosition = currentPlayer ? currentPlayer.position : 0;
Logger.d("Media", "Manually switched to player " + currentPlayer.identity);
}
}
}
// Switch to the most recently active player
function updateCurrentPlayer() {
let newPlayer = findActivePlayer();
if (newPlayer !== currentPlayer) {
currentPlayer = newPlayer;
currentPosition = currentPlayer ? currentPlayer.position : 0;
Logger.d("Media", "Switching player");
}
}
function playPause() {
if (currentPlayer) {
let stateSource = currentPlayer._stateSource || currentPlayer;
let controlTarget = currentPlayer._controlTarget || currentPlayer;
if (stateSource.playbackState === MprisPlaybackState.Playing) {
controlTarget.pause();
} else {
controlTarget.play();
}
}
}
function play() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
if (target && target.canPlay) {
target.play();
}
}
function stop() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
if (target) {
target.stop();
}
}
function pause() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
if (target && target.canPause) {
target.pause();
}
}
function next() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
if (target && target.canGoNext) {
target.next();
}
}
function previous() {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
if (target && target.canGoPrevious) {
target.previous();
}
}
function seek(position) {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
if (target && target.canSeek) {
target.position = position;
currentPosition = position;
}
}
function seekRelative(offset) {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
if (target && target.canSeek && target.length > 0) {
let seekPosition = target.position + offset;
target.position = seekPosition;
currentPosition = seekPosition;
}
}
// Seek to position based on ratio (0.0 to 1.0)
function seekByRatio(ratio) {
let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
if (target && target.canSeek && target.length > 0) {
let seekPosition = ratio * target.length;
target.position = seekPosition;
currentPosition = seekPosition;
}
}
// Update progress bar every second while playing
Timer {
id: positionTimer
interval: 1000
running: currentPlayer && !root.isSeeking && currentPlayer.isPlaying && currentPlayer.length > 0 && currentPlayer.playbackState === MprisPlaybackState.Playing
repeat: true
onTriggered: {
if (currentPlayer && !root.isSeeking && currentPlayer.isPlaying && currentPlayer.playbackState === MprisPlaybackState.Playing) {
currentPosition = currentPlayer.position;
} else {
running = false;
}
}
}
// Avoid overwriting currentPosition while seeking due to backend position changes
Connections {
target: currentPlayer
function onPositionChanged() {
if (!root.isSeeking && currentPlayer) {
currentPosition = currentPlayer.position;
}
}
function onPlaybackStateChanged() {
if (!root.isSeeking && currentPlayer) {
currentPosition = currentPlayer.position;
}
}
}
// Reset position when switching to inactive player
onCurrentPlayerChanged: {
if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
currentPosition = 0;
}
}
Timer {
id: playerStateMonitor
interval: 2000 // Check every 2 seconds
repeat: true
running: true
onTriggered: {
//Logger.d("MediaService", "playerStateMonitor triggered. autoSwitchingPaused: " + root.autoSwitchingPaused)
if (autoSwitchingPaused)
return;
// Only update if we don't have a playing player or if current player is paused
if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
updateCurrentPlayer();
}
}
}
// Update current player when available players change
Connections {
target: Mpris.players
function onValuesChanged() {
Logger.d("Media", "Players changed");
updateCurrentPlayer();
}
}
}