mirror of
https://github.com/noctalia-dev/noctalia-shell.git
synced 2026-05-11 17:08:27 +08:00
357 lines
12 KiB
QML
357 lines
12 KiB
QML
pragma Singleton
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import QtQuick
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import Quickshell
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import Quickshell.Services.Mpris
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import qs.Commons
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Singleton {
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id: root
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function formatTime(seconds) {
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if (isNaN(seconds) || seconds < 0)
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return "0:00";
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var h = Math.floor(seconds / 3600);
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var m = Math.floor((seconds % 3600) / 60);
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var s = Math.floor(seconds % 60);
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var pad = function (n) {
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return (n < 10) ? ("0" + n) : n;
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};
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if (h > 0) {
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return h + ":" + pad(m) + ":" + pad(s);
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} else {
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return m + ":" + pad(s);
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}
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}
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property var currentPlayer: null
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property string playerIdentity: currentPlayer ? (currentPlayer.identity || "") : ""
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property real currentPosition: 0
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property bool isSeeking: false
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property int selectedPlayerIndex: 0
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property bool isPlaying: currentPlayer ? (currentPlayer.playbackState === MprisPlaybackState.Playing || currentPlayer.isPlaying) : false
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property string trackTitle: currentPlayer ? (currentPlayer.trackTitle !== undefined ? currentPlayer.trackTitle.replace(/(\r\n|\n|\r)/g, "") : "") : ""
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property string trackArtist: currentPlayer ? (currentPlayer.trackArtist || "") : ""
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property string trackAlbum: currentPlayer ? (currentPlayer.trackAlbum || "") : ""
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property string trackArtUrl: currentPlayer ? (currentPlayer.trackArtUrl || "") : ""
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property real trackLength: currentPlayer ? ((currentPlayer.length < infiniteTrackLength) ? currentPlayer.length : 0) : 0
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property bool canPlay: currentPlayer ? currentPlayer.canPlay : false
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property bool canPause: currentPlayer ? currentPlayer.canPause : false
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property bool canGoNext: currentPlayer ? currentPlayer.canGoNext : false
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property bool canGoPrevious: currentPlayer ? currentPlayer.canGoPrevious : false
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property bool canSeek: currentPlayer ? currentPlayer.canSeek : false
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property string positionString: formatTime(currentPosition)
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property string lengthString: formatTime(trackLength)
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property real infiniteTrackLength: 922337203685
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Component.onCompleted: {
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updateCurrentPlayer();
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}
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function getAvailablePlayers() {
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if (!Mpris.players || !Mpris.players.values) {
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return [];
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}
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let allPlayers = Mpris.players.values;
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let finalPlayers = [];
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const genericBrowsers = ["firefox", "chromium", "chrome"];
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const blacklist = (Settings.data.audio && Settings.data.audio.mprisBlacklist) ? Settings.data.audio.mprisBlacklist : [];
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// Separate players into specific and generic lists
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let specificPlayers = [];
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let genericPlayers = [];
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for (var i = 0; i < allPlayers.length; i++) {
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if (!allPlayers[i])
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continue;
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const identity = String(allPlayers[i].identity || "").toLowerCase();
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const dbusName = String(allPlayers[i].dbusName || "").toLowerCase();
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const match = blacklist.find(b => {
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const s = String(b || "").toLowerCase();
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return s && (identity.includes(s) || dbusName.includes(s));
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});
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if (match)
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continue;
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if (genericBrowsers.some(b => identity.includes(b))) {
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genericPlayers.push(allPlayers[i]);
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} else {
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specificPlayers.push(allPlayers[i]);
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}
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}
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let matchedGenericIndices = {};
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// For each specific player, try to find and pair it with a generic partner
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for (var i = 0; i < specificPlayers.length; i++) {
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let specificPlayer = specificPlayers[i];
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let title1 = String(specificPlayer.trackTitle || "").trim();
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let wasMatched = false;
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if (title1) {
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for (var j = 0; j < genericPlayers.length; j++) {
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if (matchedGenericIndices[j])
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continue;
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let genericPlayer = genericPlayers[j];
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let title2 = String(genericPlayer.trackTitle || "").trim();
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if (title2 && (title1.includes(title2) || title2.includes(title1))) {
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let dataPlayer = genericPlayer;
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let identityPlayer = specificPlayer;
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let scoreSpecific = (specificPlayer.trackArtUrl ? 1 : 0);
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let scoreGeneric = (genericPlayer.trackArtUrl ? 1 : 0);
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if (scoreSpecific > scoreGeneric) {
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dataPlayer = specificPlayer;
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}
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let virtualPlayer = {
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"identity": identityPlayer.identity,
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"desktopEntry": identityPlayer.desktopEntry,
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"trackTitle": dataPlayer.trackTitle,
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"trackArtist": dataPlayer.trackArtist,
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"trackAlbum": dataPlayer.trackAlbum,
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"trackArtUrl": dataPlayer.trackArtUrl,
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"length": dataPlayer.length || 0,
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"position": dataPlayer.position || 0,
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"playbackState": dataPlayer.playbackState,
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"isPlaying": dataPlayer.isPlaying || false,
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"canPlay": dataPlayer.canPlay || false,
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"canPause": dataPlayer.canPause || false,
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"canGoNext": dataPlayer.canGoNext || false,
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"canGoPrevious": dataPlayer.canGoPrevious || false,
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"canSeek": dataPlayer.canSeek || false,
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"canControl": dataPlayer.canControl || false,
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"_stateSource": dataPlayer,
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"_controlTarget": identityPlayer
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};
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finalPlayers.push(virtualPlayer);
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matchedGenericIndices[j] = true;
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wasMatched = true;
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break;
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}
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}
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}
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if (!wasMatched) {
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finalPlayers.push(specificPlayer);
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}
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}
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// Add any generic players that were not matched
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for (var i = 0; i < genericPlayers.length; i++) {
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if (!matchedGenericIndices[i]) {
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finalPlayers.push(genericPlayers[i]);
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}
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}
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// Filter for controllable players
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let controllablePlayers = [];
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for (var i = 0; i < finalPlayers.length; i++) {
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let player = finalPlayers[i];
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if (player && player.canPlay) {
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controllablePlayers.push(player);
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}
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}
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return controllablePlayers;
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}
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function findActivePlayer() {
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let availablePlayers = getAvailablePlayers();
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if (availablePlayers.length === 0) {
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//Logger.i("Media", "No active player found")
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return null;
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}
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// Prioritize the actively playing player ---
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for (var i = 0; i < availablePlayers.length; i++) {
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if (availablePlayers[i] && availablePlayers[i].playbackState === MprisPlaybackState.Playing) {
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Logger.d("Media", "Found actively playing player: " + availablePlayers[i].identity);
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selectedPlayerIndex = i;
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return availablePlayers[i];
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}
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}
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// fallback if nothing is playing)
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const preferred = (Settings.data.audio.preferredPlayer || "");
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if (preferred !== "") {
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for (var i = 0; i < availablePlayers.length; i++) {
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const p = availablePlayers[i];
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const identity = String(p.identity || "").toLowerCase();
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const pref = preferred.toLowerCase();
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if (identity.includes(pref)) {
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selectedPlayerIndex = i;
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return p;
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}
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}
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}
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if (selectedPlayerIndex < availablePlayers.length) {
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return availablePlayers[selectedPlayerIndex];
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} else {
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selectedPlayerIndex = 0;
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return availablePlayers[0];
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}
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}
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property bool autoSwitchingPaused: false
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function switchToPlayer(index) {
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let availablePlayers = getAvailablePlayers();
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if (index >= 0 && index < availablePlayers.length) {
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let newPlayer = availablePlayers[index];
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if (newPlayer !== currentPlayer) {
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currentPlayer = newPlayer;
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selectedPlayerIndex = index;
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currentPosition = currentPlayer ? currentPlayer.position : 0;
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Logger.d("Media", "Manually switched to player " + currentPlayer.identity);
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}
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}
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}
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// Switch to the most recently active player
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function updateCurrentPlayer() {
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let newPlayer = findActivePlayer();
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if (newPlayer !== currentPlayer) {
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currentPlayer = newPlayer;
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currentPosition = currentPlayer ? currentPlayer.position : 0;
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Logger.d("Media", "Switching player");
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}
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}
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function playPause() {
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if (currentPlayer) {
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let stateSource = currentPlayer._stateSource || currentPlayer;
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let controlTarget = currentPlayer._controlTarget || currentPlayer;
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if (stateSource.playbackState === MprisPlaybackState.Playing) {
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controlTarget.pause();
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} else {
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controlTarget.play();
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}
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}
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}
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function play() {
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let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
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if (target && target.canPlay) {
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target.play();
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}
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}
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function stop() {
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let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
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if (target) {
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target.stop();
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}
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}
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function pause() {
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let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
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if (target && target.canPause) {
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target.pause();
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}
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}
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function next() {
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let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
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if (target && target.canGoNext) {
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target.next();
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}
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}
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function previous() {
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let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
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if (target && target.canGoPrevious) {
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target.previous();
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}
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}
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function seek(position) {
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let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
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if (target && target.canSeek) {
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target.position = position;
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currentPosition = position;
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}
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}
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function seekRelative(offset) {
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let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
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if (target && target.canSeek && target.length > 0) {
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let seekPosition = target.position + offset;
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target.position = seekPosition;
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currentPosition = seekPosition;
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}
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}
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// Seek to position based on ratio (0.0 to 1.0)
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function seekByRatio(ratio) {
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let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null;
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if (target && target.canSeek && target.length > 0) {
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let seekPosition = ratio * target.length;
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target.position = seekPosition;
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currentPosition = seekPosition;
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}
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}
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// Update progress bar every second while playing
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Timer {
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id: positionTimer
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interval: 1000
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running: currentPlayer && !root.isSeeking && currentPlayer.isPlaying && currentPlayer.length > 0 && currentPlayer.playbackState === MprisPlaybackState.Playing
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repeat: true
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onTriggered: {
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if (currentPlayer && !root.isSeeking && currentPlayer.isPlaying && currentPlayer.playbackState === MprisPlaybackState.Playing) {
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currentPosition = currentPlayer.position;
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} else {
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running = false;
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}
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}
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}
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// Avoid overwriting currentPosition while seeking due to backend position changes
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Connections {
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target: currentPlayer
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function onPositionChanged() {
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if (!root.isSeeking && currentPlayer) {
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currentPosition = currentPlayer.position;
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}
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}
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function onPlaybackStateChanged() {
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if (!root.isSeeking && currentPlayer) {
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currentPosition = currentPlayer.position;
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}
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}
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}
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// Reset position when switching to inactive player
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onCurrentPlayerChanged: {
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if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
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currentPosition = 0;
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}
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}
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Timer {
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id: playerStateMonitor
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interval: 2000 // Check every 2 seconds
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repeat: true
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running: true
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onTriggered: {
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//Logger.d("MediaService", "playerStateMonitor triggered. autoSwitchingPaused: " + root.autoSwitchingPaused)
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if (autoSwitchingPaused)
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return;
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// Only update if we don't have a playing player or if current player is paused
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if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
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updateCurrentPlayer();
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}
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}
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}
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// Update current player when available players change
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Connections {
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target: Mpris.players
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function onValuesChanged() {
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Logger.d("Media", "Players changed");
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updateCurrentPlayer();
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}
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}
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}
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