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Fix shaders path
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@@ -45,7 +45,7 @@ Rectangle {
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}
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property real imageOpacity: root.opacity
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fragmentShader: "file:Shaders/qsb/circled_image.frag.qsb"
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fragmentShader: Qt.resolvedUrl("../Shaders/qsb/circled_image.frag.qsb")
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supportsAtlasTextures: false
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blending: true
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}
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@@ -52,7 +52,7 @@ Rectangle {
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property real itemHeight: root.height
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property real cornerRadius: root.radius
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property real imageOpacity: root.opacity
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fragmentShader: "file:Shaders/qsb/rounded_image.frag.qsb"
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fragmentShader: Qt.resolvedUrl("../Shaders/qsb/rounded_image.frag.qsb")
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// Qt6 specific properties - ensure proper blending
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supportsAtlasTextures: false
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