fix: use distinct MD3 tokens for surface shades in Starship template

Avoid repeating the same token for multiple surface/overlay palette
entries. Each shade now maps to a unique MD3 token following the
pattern used by other wallpaper-based templates.
This commit is contained in:
Adria Martin
2026-04-08 14:24:24 +07:00
parent 5cf22040b3
commit b9745c375f
+5 -5
View File
@@ -31,11 +31,11 @@ subtext0 = "{{colors.outline.default.hex}}"
# Surface shades
overlay2 = "{{colors.outline.default.hex}}"
overlay1 = "{{colors.outline.default.hex}}"
overlay1 = "{{colors.on_surface_variant.default.hex}}"
overlay0 = "{{colors.surface_variant.default.hex}}"
surface2 = "{{colors.surface_variant.default.hex}}"
surface1 = "{{colors.surface_variant.default.hex}}"
surface0 = "{{colors.surface.default.hex}}"
base = "{{colors.surface.default.hex}}"
surface1 = "{{colors.surface.default.hex}}"
surface0 = "{{colors.background.default.hex}}"
base = "{{colors.background.default.hex}}"
mantle = "{{colors.surface.default.hex}}"
crust = "{{colors.on_primary.default.hex}}"
crust = "{{colors.on_tertiary.default.hex}}"