LockScreen: move battery logic to BatteryService, prioritize laptop over bt

This commit is contained in:
Ly-sec
2026-01-13 20:42:37 +01:00
parent bb04164ef8
commit cdfe1cf6fd
2 changed files with 61 additions and 22 deletions
+3 -15
View File
@@ -91,21 +91,9 @@ Loader {
onTriggered: batteryIndicator.initializationComplete = true
}
readonly property var bluetoothDevice: BatteryService.findBluetoothBatteryDevice()
readonly property bool hasBluetoothBattery: bluetoothDevice && bluetoothDevice.batteryAvailable && bluetoothDevice.battery !== undefined
readonly property var battery: BatteryService.findLaptopBattery()
readonly property bool isDevicePresent: {
if (hasBluetoothBattery) {
return bluetoothDevice.connected === true;
}
if (battery) {
return (battery.type === UPowerDeviceType.Battery && battery.isPresent !== undefined) ? battery.isPresent : (battery.ready && battery.percentage !== undefined);
}
return false;
}
property bool isReady: initializationComplete && isDevicePresent && (hasBluetoothBattery || (battery && battery.ready && battery.percentage !== undefined))
property real percent: isReady ? (hasBluetoothBattery ? (bluetoothDevice.battery * 100) : (battery.percentage * 100)) : 0
property bool charging: isReady ? (hasBluetoothBattery ? false : (battery ? battery.state === UPowerDeviceState.Charging : false)) : false
property bool isReady: initializationComplete && BatteryService.batteryReady
property real percent: BatteryService.batteryPercentage
property bool charging: BatteryService.batteryCharging
property bool batteryVisible: isReady && percent > 0 && BatteryService.hasAnyBattery()
}
+58 -7
View File
@@ -10,7 +10,64 @@ import qs.Services.UI
Singleton {
id: root
// Choose icon based on charge and charging state
// Primary battery device (prioritizes laptop over Bluetooth)
readonly property var primaryDevice: {
var laptopBattery = findLaptopBattery();
if (laptopBattery !== null) {
return laptopBattery;
}
var bluetoothDevice = findBluetoothBatteryDevice();
if (bluetoothDevice !== null) {
return bluetoothDevice;
}
return null;
}
readonly property string primaryBatteryType: {
if (findLaptopBattery() !== null) {
return "laptop";
} else if (findBluetoothBatteryDevice() !== null) {
return "bluetooth";
}
return "none";
}
readonly property real batteryPercentage: {
if (primaryBatteryType === "laptop" && primaryDevice) {
return (primaryDevice.percentage || 0) * 100;
} else if (primaryBatteryType === "bluetooth" && primaryDevice) {
return (primaryDevice.battery || 0) * 100;
}
return 0;
}
readonly property bool batteryCharging: {
if (primaryBatteryType === "laptop" && primaryDevice) {
return primaryDevice.state === UPowerDeviceState.Charging;
}
return false;
}
readonly property bool batteryReady: {
if (primaryBatteryType === "laptop" && primaryDevice) {
return primaryDevice.ready && primaryDevice.percentage !== undefined;
} else if (primaryBatteryType === "bluetooth" && primaryDevice) {
return primaryDevice.connected && primaryDevice.batteryAvailable && primaryDevice.battery !== undefined;
}
return false;
}
readonly property bool batteryPresent: {
if (primaryBatteryType === "laptop" && primaryDevice) {
return (primaryDevice.type === UPowerDeviceType.Battery && primaryDevice.isPresent !== undefined) ? primaryDevice.isPresent : (primaryDevice.ready && primaryDevice.percentage !== undefined);
} else if (primaryBatteryType === "bluetooth" && primaryDevice) {
return primaryDevice.connected === true;
}
return false;
}
function getIcon(percent, charging, isReady) {
if (!isReady) {
return "battery-exclamation";
@@ -31,7 +88,6 @@ Singleton {
}
}
// Find first connected Bluetooth device with battery (gamepad, etc.)
function findBluetoothBatteryDevice() {
if (!BluetoothService.devices) {
return null;
@@ -46,14 +102,10 @@ Singleton {
return null;
}
// Find laptop battery device, only returns actual battery (not displayDevice as fallback)
function findLaptopBattery() {
// First check displayDevice if it's a laptop battery
if (UPower.displayDevice && UPower.displayDevice.isLaptopBattery) {
return UPower.displayDevice;
}
// Then search through all devices
if (!UPower.devices) {
return null;
}
@@ -68,7 +120,6 @@ Singleton {
return null;
}
// Check if any battery is available (laptop or Bluetooth/gamepad)
function hasAnyBattery() {
var laptopBattery = findLaptopBattery();
var bluetoothDevice = findBluetoothBatteryDevice();