mirror of
https://github.com/noctalia-dev/noctalia-shell.git
synced 2026-05-11 17:08:27 +08:00
NPanel: moving most properties inside the loader so we are sure the screen is already set.
This commit is contained in:
+70
-69
@@ -13,19 +13,6 @@ Item {
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// Screen property provided by NFullScreenWindow
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property ShellScreen screen: null
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// A panel can only be a attached to the bar of screen edges if
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property bool couldAttach: Settings.data.ui.panelsAttachedToBar
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property bool couldAttachToBar: {
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if (!Settings.data.ui.panelsAttachedToBar || Settings.data.bar.backgroundOpacity < 1.0) {
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return false
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}
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// A panel can only be attached to a bar if there is a bar on that screen
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var monitors = Settings.data.bar.monitors || []
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var result = monitors.length === 0 || monitors.includes(screen.name)
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return result
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}
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// Edge snapping: if panel is within this distance (in pixels) from a screen edge, snap
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property real edgeSnapDistance: 50
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@@ -107,16 +94,6 @@ Item {
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readonly property bool hasExplicitHorizontalAnchor: panelAnchorHorizontalCenter || panelAnchorLeft || panelAnchorRight
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readonly property bool hasExplicitVerticalAnchor: panelAnchorVerticalCenter || panelAnchorTop || panelAnchorBottom
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// Effective anchor properties
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// These are true when:
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// 1. Explicitly anchored, OR
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// 2. Using button position and bar is on that edge, OR
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// 3. Attached to bar with no explicit anchors (default centering behavior)
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readonly property bool effectivePanelAnchorTop: panelAnchorTop || (useButtonPosition && barPosition === "top") || (couldAttach && !hasExplicitVerticalAnchor && barPosition === "top" && !barIsVertical)
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readonly property bool effectivePanelAnchorBottom: panelAnchorBottom || (useButtonPosition && barPosition === "bottom") || (couldAttach && !hasExplicitVerticalAnchor && barPosition === "bottom" && !barIsVertical)
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readonly property bool effectivePanelAnchorLeft: panelAnchorLeft || (useButtonPosition && barPosition === "left") || (couldAttach && !hasExplicitHorizontalAnchor && barPosition === "left" && barIsVertical)
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readonly property bool effectivePanelAnchorRight: panelAnchorRight || (useButtonPosition && barPosition === "right") || (couldAttach && !hasExplicitHorizontalAnchor && barPosition === "right" && barIsVertical)
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signal opened
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signal closed
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@@ -201,6 +178,30 @@ Item {
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sourceComponent: Item {
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anchors.fill: parent
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// Screen-dependent attachment properties (moved from root to avoid race condition)
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// By the time this Loader is active, screen has been assigned by NFullScreenWindow
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readonly property bool couldAttach: Settings.data.ui.panelsAttachedToBar
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readonly property bool couldAttachToBar: {
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if (!Settings.data.ui.panelsAttachedToBar || Settings.data.bar.backgroundOpacity < 1.0) {
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return false
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}
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// A panel can only be attached to a bar if there is a bar on that screen
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var monitors = Settings.data.bar.monitors || []
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var result = monitors.length === 0 || monitors.includes(root.screen?.name || "")
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return result
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}
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// Effective anchor properties (moved from root, depend on couldAttach)
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// These are true when:
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// 1. Explicitly anchored, OR
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// 2. Using button position and bar is on that edge, OR
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// 3. Attached to bar with no explicit anchors (default centering behavior)
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readonly property bool effectivePanelAnchorTop: root.panelAnchorTop || (root.useButtonPosition && root.barPosition === "top") || (couldAttach && !root.hasExplicitVerticalAnchor && root.barPosition === "top" && !root.barIsVertical)
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readonly property bool effectivePanelAnchorBottom: root.panelAnchorBottom || (root.useButtonPosition && root.barPosition === "bottom") || (couldAttach && !root.hasExplicitVerticalAnchor && root.barPosition === "bottom" && !root.barIsVertical)
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readonly property bool effectivePanelAnchorLeft: root.panelAnchorLeft || (root.useButtonPosition && root.barPosition === "left") || (couldAttach && !root.hasExplicitHorizontalAnchor && root.barPosition === "left" && root.barIsVertical)
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readonly property bool effectivePanelAnchorRight: root.panelAnchorRight || (root.useButtonPosition && root.barPosition === "right") || (couldAttach && !root.hasExplicitHorizontalAnchor && root.barPosition === "right" && root.barIsVertical)
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// Expose panelBackground for mask region
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property alias maskRegion: panelBackground
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@@ -237,8 +238,8 @@ Item {
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readonly property bool hasInvertedCorners: topLeftInverted || topRightInverted || bottomLeftInverted || bottomRightInverted
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// Determine panel attachment type for animation
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readonly property bool isAttachedToFloatingBar: hasInvertedCorners && root.barFloating && root.couldAttach
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readonly property bool isAttachedToNonFloating: hasInvertedCorners && (!root.barFloating || !root.couldAttach)
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readonly property bool isAttachedToFloatingBar: hasInvertedCorners && root.barFloating && couldAttach
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readonly property bool isAttachedToNonFloating: hasInvertedCorners && (!root.barFloating || !couldAttach)
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readonly property bool isDetached: !hasInvertedCorners
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// Determine closest screen edge to slide from (for full slide animation)
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@@ -364,36 +365,36 @@ Item {
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// Also invert corners when touching screen edges (non-floating bar only)
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topLeftInverted: {
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// Bar attachment: only attach to bar if bar opacity >= 1.0 (no color clash)
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var barInverted = root.couldAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
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var barInverted = couldAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && effectivePanelAnchorTop) || (root.barPosition === "left" && root.barIsVertical && effectivePanelAnchorLeft))
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// Also detect when panel touches bar edge (e.g., centered panel that's too tall)
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var barTouchInverted = touchingTopBar || touchingLeftBar
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// Screen edge contact: can attach to screen edges even if bar opacity < 1.0
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// For horizontal bars: invert when touching left/right edges
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// For vertical bars: invert when touching top/bottom edges
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var edgeInverted = root.couldAttach && ((touchingLeftEdge && !root.barIsVertical) || (touchingTopEdge && root.barIsVertical))
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var edgeInverted = couldAttach && ((touchingLeftEdge && !root.barIsVertical) || (touchingTopEdge && root.barIsVertical))
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// Also invert when touching screen edge opposite to bar (e.g., bottom edge when bar is at top)
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var oppositeEdgeInverted = root.couldAttach && (touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
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var oppositeEdgeInverted = couldAttach && (touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
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return barInverted || barTouchInverted || edgeInverted || oppositeEdgeInverted
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}
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topRightInverted: {
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var barInverted = root.couldAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
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var barInverted = couldAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && effectivePanelAnchorTop) || (root.barPosition === "right" && root.barIsVertical && effectivePanelAnchorRight))
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var barTouchInverted = touchingTopBar || touchingRightBar
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var edgeInverted = root.couldAttach && ((touchingRightEdge && !root.barIsVertical) || (touchingTopEdge && root.barIsVertical))
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var oppositeEdgeInverted = root.couldAttach && (touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
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var edgeInverted = couldAttach && ((touchingRightEdge && !root.barIsVertical) || (touchingTopEdge && root.barIsVertical))
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var oppositeEdgeInverted = couldAttach && (touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
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return barInverted || barTouchInverted || edgeInverted || oppositeEdgeInverted
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}
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bottomLeftInverted: {
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var barInverted = root.couldAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
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var barInverted = couldAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && effectivePanelAnchorBottom) || (root.barPosition === "left" && root.barIsVertical && effectivePanelAnchorLeft))
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var barTouchInverted = touchingBottomBar || touchingLeftBar
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var edgeInverted = root.couldAttach && ((touchingLeftEdge && !root.barIsVertical) || (touchingBottomEdge && root.barIsVertical))
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var oppositeEdgeInverted = root.couldAttach && (touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
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var edgeInverted = couldAttach && ((touchingLeftEdge && !root.barIsVertical) || (touchingBottomEdge && root.barIsVertical))
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var oppositeEdgeInverted = couldAttach && (touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
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return barInverted || barTouchInverted || edgeInverted || oppositeEdgeInverted
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}
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bottomRightInverted: {
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var barInverted = root.couldAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
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var barInverted = couldAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && effectivePanelAnchorBottom) || (root.barPosition === "right" && root.barIsVertical && effectivePanelAnchorRight))
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var barTouchInverted = touchingBottomBar || touchingRightBar
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var edgeInverted = root.couldAttach && ((touchingRightEdge && !root.barIsVertical) || (touchingBottomEdge && root.barIsVertical))
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var oppositeEdgeInverted = root.couldAttach && (touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
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var edgeInverted = couldAttach && ((touchingRightEdge && !root.barIsVertical) || (touchingBottomEdge && root.barIsVertical))
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var oppositeEdgeInverted = couldAttach && (touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
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return barInverted || barTouchInverted || edgeInverted || oppositeEdgeInverted
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}
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@@ -459,16 +460,16 @@ Item {
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}
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// Detect if panel is touching screen edges
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readonly property bool touchingLeftEdge: root.couldAttach && x <= 1
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readonly property bool touchingRightEdge: root.couldAttach && (x + width) >= (parent.width - 1)
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readonly property bool touchingTopEdge: root.couldAttach && y <= 1
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readonly property bool touchingBottomEdge: root.couldAttach && (y + height) >= (parent.height - 1)
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readonly property bool touchingLeftEdge: couldAttach && x <= 1
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readonly property bool touchingRightEdge: couldAttach && (x + width) >= (parent.width - 1)
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readonly property bool touchingTopEdge: couldAttach && y <= 1
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readonly property bool touchingBottomEdge: couldAttach && (y + height) >= (parent.height - 1)
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// Detect if panel is touching bar edges (for cases where centered panels snap to bar due to height constraints)
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readonly property bool touchingTopBar: root.couldAttachToBar && root.barPosition === "top" && !root.barIsVertical && Math.abs(y - (root.barMarginV + Style.barHeight)) <= 1
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readonly property bool touchingBottomBar: root.couldAttachToBar && root.barPosition === "bottom" && !root.barIsVertical && Math.abs((y + height) - (parent.height - root.barMarginV - Style.barHeight)) <= 1
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readonly property bool touchingLeftBar: root.couldAttachToBar && root.barPosition === "left" && root.barIsVertical && Math.abs(x - (root.barMarginH + Style.barHeight)) <= 1
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readonly property bool touchingRightBar: root.couldAttachToBar && root.barPosition === "right" && root.barIsVertical && Math.abs((x + width) - (parent.width - root.barMarginH - Style.barHeight)) <= 1
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readonly property bool touchingTopBar: couldAttachToBar && root.barPosition === "top" && !root.barIsVertical && Math.abs(y - (root.barMarginV + Style.barHeight)) <= 1
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readonly property bool touchingBottomBar: couldAttachToBar && root.barPosition === "bottom" && !root.barIsVertical && Math.abs((y + height) - (parent.height - root.barMarginV - Style.barHeight)) <= 1
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readonly property bool touchingLeftBar: couldAttachToBar && root.barPosition === "left" && root.barIsVertical && Math.abs(x - (root.barMarginH + Style.barHeight)) <= 1
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readonly property bool touchingRightBar: couldAttachToBar && root.barPosition === "right" && root.barIsVertical && Math.abs((x + width) - (parent.width - root.barMarginH - Style.barHeight)) <= 1
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// Position the panel using explicit x/y coordinates (no anchors)
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// This makes coordinates clearer for the click-through mask system
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@@ -481,7 +482,7 @@ Item {
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if (root.useButtonPosition && parent.width > 0 && width > 0) {
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if (root.barIsVertical) {
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// For vertical bars
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if (root.couldAttach) {
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if (couldAttach) {
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// Attached panels: align with bar edge (left or right side)
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if (root.barPosition === "left") {
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// Panel to the right of left bar
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@@ -517,7 +518,7 @@ Item {
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var panelX = root.buttonPosition.x + root.buttonWidth / 2 - width / 2
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// Clamp to bar bounds (account for floating bar margins)
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// When attached, panel should not extend beyond bar edges
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if (root.couldAttach) {
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if (couldAttach) {
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// Inverted corners with horizontal direction extend left/right by radiusL
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// When bar is floating, it also has rounded corners, so we need extra insets
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var cornerInset = root.barFloating ? Style.radiusL * 2 : 0
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@@ -554,26 +555,26 @@ Item {
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// For horizontal bars or no bar, center normally
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calculatedX = (parent.width - width) / 2
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}
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} else if (root.effectivePanelAnchorRight) {
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} else if (effectivePanelAnchorRight) {
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Logger.d("NPanel", " -> Right anchor")
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// When attached to right vertical bar, position next to bar (like useButtonPosition does)
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if (root.couldAttach && root.barIsVertical && root.barPosition === "right") {
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if (couldAttach && root.barIsVertical && root.barPosition === "right") {
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var rightBarEdge = parent.width - root.barMarginH - Style.barHeight
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calculatedX = rightBarEdge - width
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} else if (root.couldAttach) {
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} else if (couldAttach) {
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// Attach to right screen edge
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calculatedX = parent.width - width
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} else {
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// Detached: use margin
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calculatedX = parent.width - width - Style.marginL
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}
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} else if (root.effectivePanelAnchorLeft) {
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} else if (effectivePanelAnchorLeft) {
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Logger.d("NPanel", " -> Left anchor")
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// When attached to left vertical bar, position next to bar (like useButtonPosition does)
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if (root.couldAttach && root.barIsVertical && root.barPosition === "left") {
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if (couldAttach && root.barIsVertical && root.barPosition === "left") {
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var leftBarEdge = root.barMarginH + Style.barHeight
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calculatedX = leftBarEdge
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} else if (root.couldAttach) {
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} else if (couldAttach) {
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// Attach to left screen edge
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calculatedX = 0
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} else {
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@@ -599,7 +600,7 @@ Item {
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}
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} else {
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// For horizontal bars: center horizontally, respect bar margins if attached
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if (root.couldAttach) {
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if (couldAttach) {
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// When attached, respect bar bounds (like button position does)
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var cornerInset = Style.radiusL + (root.barFloating ? Style.radiusL : 0)
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var barLeftEdge = root.barMarginH + cornerInset
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@@ -614,7 +615,7 @@ Item {
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}
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// Edge snapping: snap to screen edges if close (only when attached and bar is not floating)
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if (root.couldAttach && !root.barFloating && parent.width > 0 && width > 0) {
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if (couldAttach && !root.barFloating && parent.width > 0 && width > 0) {
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// Calculate edge positions accounting for bar position
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// For vertical bars (left/right), we need to position panels AFTER the bar, not behind it
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var leftEdgePos = root.barMarginH
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@@ -651,7 +652,7 @@ Item {
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if (root.barPosition === "top") {
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// Panel below top bar
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var topBarEdge = root.barMarginV + Style.barHeight
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if (root.couldAttach) {
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if (couldAttach) {
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// Panel sits right at bar edge (inverted corners align perfectly)
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calculatedY = topBarEdge
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} else {
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@@ -660,7 +661,7 @@ Item {
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} else if (root.barPosition === "bottom") {
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// Panel above bottom bar
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var bottomBarEdge = parent.height - root.barMarginV - Style.barHeight
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if (root.couldAttach) {
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if (couldAttach) {
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// Panel sits right at bar edge (inverted corners align perfectly)
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calculatedY = bottomBarEdge - height
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} else {
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@@ -670,8 +671,8 @@ Item {
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// For vertical bars, center panel on button Y position
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var panelY = root.buttonPosition.y + root.buttonHeight / 2 - height / 2
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// Clamp to bar bounds (account for floating bar margins and inverted corners)
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var extraPadding = (root.couldAttach && root.barFloating) ? Style.radiusL : 0
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if (root.couldAttach) {
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var extraPadding = (couldAttach && root.barFloating) ? Style.radiusL : 0
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if (couldAttach) {
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// When attached, panel should not extend beyond bar edges (accounting for floating margins)
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// Inverted corners with vertical direction extend up/down by radiusL
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// When bar is floating, it also has rounded corners, so we need extra inset
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@@ -689,7 +690,7 @@ Item {
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// Standard anchor positioning
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// Calculate bar offset for detached panels - they should never overlap the bar
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var barOffset = 0
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if (!root.couldAttach) {
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if (!couldAttach) {
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// For detached panels, always account for bar position
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if (root.barPosition === "top") {
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barOffset = root.barMarginV + Style.barHeight + Style.marginM
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@@ -698,10 +699,10 @@ Item {
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}
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} else {
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// For attached panels with explicit anchors
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if (root.effectivePanelAnchorTop && root.barPosition === "top") {
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if (effectivePanelAnchorTop && root.barPosition === "top") {
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// When attached to top bar: position right at bar edge (inverted corners align perfectly)
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calculatedY = root.barMarginV + Style.barHeight
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} else if (root.effectivePanelAnchorBottom && root.barPosition === "bottom") {
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} else if (effectivePanelAnchorBottom && root.barPosition === "bottom") {
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// When attached to bottom bar: position right at bar edge (inverted corners align perfectly)
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calculatedY = parent.height - root.barMarginV - Style.barHeight - height
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} else if (!root.hasExplicitVerticalAnchor) {
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@@ -738,18 +739,18 @@ Item {
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// For vertical bars or no bar, center normally
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calculatedY = (parent.height - height) / 2
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}
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} else if (root.effectivePanelAnchorTop) {
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} else if (effectivePanelAnchorTop) {
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// When couldAttach=true, attach to top screen edge; otherwise use margin
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if (root.couldAttach) {
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if (couldAttach) {
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calculatedY = 0
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} else {
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// Only apply barOffset if bar is also at top (to avoid overlapping)
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var topBarOffset = (root.barPosition === "top") ? barOffset : 0
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calculatedY = topBarOffset + Style.marginL
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}
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} else if (root.effectivePanelAnchorBottom) {
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} else if (effectivePanelAnchorBottom) {
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// When couldAttach=true, attach to bottom screen edge; otherwise use margin
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if (root.couldAttach) {
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if (couldAttach) {
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calculatedY = parent.height - height
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} else {
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// Only apply barOffset if bar is also at bottom (to avoid overlapping)
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@@ -760,7 +761,7 @@ Item {
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// No explicit vertical anchor
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if (root.barIsVertical) {
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// For vertical bars: center vertically on bar
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if (root.couldAttach) {
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if (couldAttach) {
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// When attached, respect bar bounds
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var cornerInset = root.barFloating ? Style.radiusL * 2 : 0
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var barTopEdge = root.barMarginV + cornerInset
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@@ -772,7 +773,7 @@ Item {
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}
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} else {
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// For horizontal bars: attach to bar edge by default
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if (root.couldAttach && !root.barIsVertical) {
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if (couldAttach && !root.barIsVertical) {
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if (root.barPosition === "top") {
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calculatedY = root.barMarginV + Style.barHeight
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} else if (root.barPosition === "bottom") {
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@@ -794,7 +795,7 @@ Item {
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}
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// Edge snapping: snap to screen edges if close (only when attached and bar is not floating)
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if (root.couldAttach && !root.barFloating && parent.height > 0 && height > 0) {
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if (couldAttach && !root.barFloating && parent.height > 0 && height > 0) {
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// Calculate edge positions accounting for bar position
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// For horizontal bars (top/bottom), we need to position panels AFTER the bar, not behind it
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var topEdgePos = root.barMarginV
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