Files
noctalia-shell/Services/System/SoundService.qml
T
Ly-sec 309648d6d6 Calendar: add timer
LocationTab: rework calendar settings
SoundService: add simple service to play & loop sounds
2025-11-26 19:18:30 +01:00

114 lines
5.4 KiB
QML

pragma Singleton
import QtQuick
import Quickshell
import qs.Commons
Singleton {
id: root
Component.onCompleted: {
Logger.i("SoundService", "Service started");
}
/**
* Play a sound file
* @param soundPath - Path to the sound file (absolute, relative to shellDir, or just filename for Assets/Sounds/)
* @param options - Optional object with:
* - volume: Volume level (0.0 to 1.0, default: 1.0)
* - fallback: Whether to fallback to default notification sound if file not found (default: false)
* - repeat: Whether to repeat/loop the sound continuously (default: false)
*/
function playSound(soundPath, options) {
if (!soundPath || soundPath === "") {
Logger.w("SoundService", "No sound path provided");
return;
}
const opts = options || {};
const volume = opts.volume !== undefined ? opts.volume : 1.0;
const fallback = opts.fallback !== undefined ? opts.fallback : false;
const repeat = opts.repeat !== undefined ? opts.repeat : false;
// Resolve path
let resolvedPath = soundPath;
// If it's just a filename (no path separators), assume it's in Assets/Sounds/
if (!soundPath.includes("/") && !soundPath.startsWith("file://")) {
resolvedPath = Quickshell.shellDir + "/Assets/Sounds/" + soundPath;
} else if (!soundPath.startsWith("/") && !soundPath.startsWith("file://")) {
// Relative path - assume it's relative to shellDir
resolvedPath = Quickshell.shellDir + "/" + soundPath;
} else if (soundPath.startsWith("file://")) {
resolvedPath = soundPath.substring(7); // Remove "file://" prefix
}
// Absolute paths are used as-is
// Build command with volume if supported
const volumeArg = volume < 1.0 ? Math.round(volume * 100) : "";
// Try different audio players in order of preference
let command = "";
if (repeat) {
// Repeat mode - use mpv or ffplay with loop, or paplay in a while loop
if (volumeArg && volumeArg > 0) {
command = `mpv --no-video --really-quiet --loop=inf --volume=${volumeArg} "${resolvedPath}" 2>/dev/null || ffplay -nodisp -loop -1 -loglevel quiet -volume ${volumeArg} "${resolvedPath}" 2>/dev/null || (while true; do paplay --volume=${volumeArg} "${resolvedPath}" 2>/dev/null || break; done)`;
} else {
command = `mpv --no-video --really-quiet --loop=inf "${resolvedPath}" 2>/dev/null || ffplay -nodisp -loop -1 -loglevel quiet "${resolvedPath}" 2>/dev/null || (while true; do paplay "${resolvedPath}" 2>/dev/null || break; done)`;
}
} else {
// Normal play once mode
if (volumeArg && volumeArg > 0) {
command = `paplay --volume=${volumeArg} "${resolvedPath}" 2>/dev/null || mpv --no-video --really-quiet --volume=${volumeArg} "${resolvedPath}" 2>/dev/null || ffplay -nodisp -autoexit -loglevel quiet -volume ${volumeArg} "${resolvedPath}" 2>/dev/null`;
} else {
command = `paplay "${resolvedPath}" 2>/dev/null || mpv --no-video --really-quiet "${resolvedPath}" 2>/dev/null || ffplay -nodisp -autoexit -loglevel quiet "${resolvedPath}" 2>/dev/null`;
}
}
// Add fallback to default notification sound if requested (only in non-repeat mode)
if (fallback && !repeat) {
const defaultSound = Quickshell.shellDir + "/Assets/Sounds/notification.mp3";
if (volumeArg && volumeArg > 0) {
command += ` || paplay --volume=${volumeArg} "${defaultSound}" 2>/dev/null || mpv --no-video --really-quiet --volume=${volumeArg} "${defaultSound}" 2>/dev/null || ffplay -nodisp -autoexit -loglevel quiet -volume ${volumeArg} "${defaultSound}" 2>/dev/null`;
} else {
command += ` || paplay "${defaultSound}" 2>/dev/null || mpv --no-video --really-quiet "${defaultSound}" 2>/dev/null || ffplay -nodisp -autoexit -loglevel quiet "${defaultSound}" 2>/dev/null`;
}
}
command += " || true"; // Always succeed
Logger.d("SoundService", "Playing sound:", resolvedPath, volumeArg ? `(volume: ${volumeArg}%)` : "", repeat ? "(repeat)" : "");
Quickshell.execDetached(["sh", "-c", command]);
}
/**
* Stop a playing sound by killing the audio player processes
* @param soundPath - Path to the sound file to stop (optional, if not provided stops all notification sounds)
*/
function stopSound(soundPath) {
let resolvedPath = soundPath;
if (soundPath) {
// Resolve path the same way as playSound
if (!soundPath.includes("/") && !soundPath.startsWith("file://")) {
resolvedPath = Quickshell.shellDir + "/Assets/Sounds/" + soundPath;
} else if (!soundPath.startsWith("/") && !soundPath.startsWith("file://")) {
resolvedPath = Quickshell.shellDir + "/" + soundPath;
} else if (soundPath.startsWith("file://")) {
resolvedPath = soundPath.substring(7);
}
// Kill processes playing this specific sound file
const command = `pkill -f "mpv.*${resolvedPath}" 2>/dev/null; pkill -f "ffplay.*${resolvedPath}" 2>/dev/null; pkill -f "paplay.*${resolvedPath}" 2>/dev/null; true`;
Logger.d("SoundService", "Stopping sound:", resolvedPath);
Quickshell.execDetached(["sh", "-c", command]);
} else {
// Kill all mpv/ffplay/paplay processes (be careful with this)
const command = `pkill -f "mpv.*--loop=inf" 2>/dev/null; pkill -f "ffplay.*-loop" 2>/dev/null; pkill -f "while true.*paplay" 2>/dev/null; true`;
Logger.d("SoundService", "Stopping all repeating sounds");
Quickshell.execDetached(["sh", "-c", command]);
}
}
}