Files
noctalia-shell/Widgets/AudioSpectrum/NWaveSpectrum.qml
T

71 lines
1.8 KiB
QML

import QtQuick
import Quickshell
import qs.Commons
Item {
id: root
property color fillColor: Color.mPrimary
property color strokeColor: Color.mOnSurface
property int strokeWidth: 0
property var values: []
property bool vertical: false
// Minimum signal properties
property bool showMinimumSignal: false
property real minimumSignalValue: 0.05 // Default to 5% of height
readonly property int valuesCount: (values && values.length !== undefined) ? values.length : 0
readonly property bool hasData: valuesCount >= 2
// Data texture: one pixel per value, R channel = amplitude
Item {
id: dataRow
width: Math.max(root.valuesCount, 4)
height: 1
Repeater {
model: dataRow.width
Rectangle {
required property int index
x: index
width: 1
height: 1
color: {
if (index >= root.valuesCount)
return Qt.rgba(0, 0, 0, 1);
var v = root.values[index];
if (v === undefined || v === null || !isFinite(v))
v = 0;
if (root.showMinimumSignal && v === 0)
v = root.minimumSignalValue;
return Qt.rgba(Math.max(0, Math.min(1, v)), 0, 0, 1);
}
}
}
}
ShaderEffectSource {
id: dataTex
sourceItem: dataRow
textureSize: Qt.size(dataRow.width, 1)
live: true
smooth: false
hideSource: true
}
ShaderEffect {
anchors.fill: parent
visible: root.hasData && root.width > 0 && root.height > 0
property variant dataSource: dataTex
property color fillColor: root.fillColor
property real count: root.valuesCount
property real texWidth: dataRow.width
property real vertical: root.vertical ? 1.0 : 0.0
fragmentShader: Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/wave_spectrum.frag.qsb")
blending: true
}
}