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noctalia-shell/CONTRIBUTING.md
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Contributing
===
This file collects contributor-facing details for Noctalia: design goals, stack notes, code style, source layout,
runtime asset behavior, and debugging helpers.
For dependencies and normal build commands, start with [README.md](README.md).
## Design Principles
- Direct Wayland + OpenGL ES only -- no toolkit overhead
- Minimal scene graph, domain-specific to shell UI
- Packaging should work across all major Linux distros: Arch, NixOS, Fedora, Gentoo, Debian, Void, OpenSuse
## Stack
| Layer | Library |
|-------|---------|
| Wayland core | `libwayland-client`, `wayland-scanner`, `wayland-protocols` |
| Surfaces | `xdg-shell`, `zwlr-layer-shell-v1` |
| Multi-monitor | `zxdg-output-unstable-v1` |
| Active window metadata | `zwlr-foreign-toplevel-management-unstable-v1` |
| Workspaces | `ext-workspace-v1`, `dwl-ipc-unstable-v2` |
| Clipboard | `ext-data-control-v1`, `wlr-data-control-unstable-v1` |
| Activation | `xdg-activation-v1` |
| Lockscreen | `ext-session-lock-v1` |
| Idle | `ext-idle-notify-v1`, `idle-inhibit-unstable-v1` |
| Cursor | `wp-cursor-shape-v1` |
| Keyboard | `xkbcommon` |
| Rendering | `EGL`, `OpenGL ES 2.0+`, `wayland-egl` |
| Text | `cairo`, `pango`, `pangocairo`, `freetype`, `fontconfig` |
| Images | `Wuffs` (vendored), `nanosvg` (vendored), `stb_image_resize2` (vendored), `libwebp` |
| IPC | `sdbus-c++` |
| Audio | `libpipewire`, `dr_wav` (vendored) |
| Authentication | `PAM`, `polkit-agent-1`, `polkit-gobject-1`, `glib-2.0`, `gobject-2.0` |
| HTTP | `libcurl` |
| Config | `tomlplusplus` (vendored) |
| JSON | `nlohmann/json` (vendored) |
| Math expressions | `tinyexpr` (vendored) |
| Scripting | `Luau` (vendored) |
| Theme generation | Material Color Utilities (vendored) |
## Runtime Assets
`meson install` installs the binary and shipped assets separately using the normal prefix layout:
```text
/usr/local/bin/noctalia
/usr/local/share/noctalia/assets/...
```
With a different Meson `prefix`/`datadir`, the same structure is preserved under that prefix.
Noctalia needs the `assets/` tree at runtime. Copying only the bare `noctalia` binary is not enough.
Portable bundle layouts are also supported:
```text
bundle/
noctalia
assets/
```
```text
bundle/
bin/noctalia
share/noctalia/assets/
```
Runtime asset lookup order:
1. `NOCTALIA_ASSETS_DIR`
2. `assets/` next to the executable
3. `assets/` one level above the executable
4. install-style `../share/noctalia/assets` relative to the executable
5. the compiled install path from Meson (`<prefix>/<datadir>/noctalia/assets`)
6. the source-tree `assets/` directory as a development fallback
An asset root is only accepted if it contains the expected shipped files such as `emoji.json`, `fonts/tabler.ttf`,
`templates/builtin.toml`, and `translations/en.json`.
## Code Style
This project uses [clang-format](https://clang.llvm.org/docs/ClangFormat.html) for formatting. Run `just format`
before committing.
For editor integration, the repo includes a `.clangd` file. It points clangd at the Meson compilation database under
`build-release`, so run `just configure release` at least once if your editor uses clangd.
The repo also includes `lefthook.yml`. Run `lefthook install` to install the pre-commit hook; it runs `just format`
before commits and refreshes the git index for tracked formatting changes.
### Naming Conventions
| | Convention | Example |
|---|---|---|
| Files | snake_case | `widget_factory.cpp` |
| Directories | snake_case | `shell/widgets/` |
| Types / Classes | PascalCase | `WidgetFactory` |
| Functions / Methods | camelCase | `createWidget()` |
| Variables / Parameters | camelCase | `busName` |
| Private members | m_camelCase | `m_changeCallback` |
| Macros / Enum values | SCREAMING_SNAKE_CASE | `MAX_SIZE` |
D-Bus wire-protocol string literals, such as `player["bus_name"]`, stay snake_case because they are wire names, not
C++ identifiers.
## Project Layout
```text
src/
main.cpp Entry point
app/ Application bootstrap, main loop
auth/ PAM authentication (lockscreen)
config/ Configuration and state persistence (TOML)
core/ Logger, timer manager, shared utilities
dbus/ DBus service implementations
debug/ Debug service (runtime log toggling)
idle/ Idle manager and inhibitor
ipc/ IPC client/service (dev.noctalia.* commands)
launcher/ Launcher providers (apps, emoji, math, usage)
net/ HTTP client (libcurl)
notification/ Notification manager
pipewire/ PipeWire audio service and spectrum analyzer
render/
animation/ Animation manager and easing
core/ EGL/GLES renderer, image decoders
programs/ Shader programs per NodeType
scene/ Scene graph nodes (Rect, Text, Image, Icon, InputArea, ...)
text/ Cairo/Pango text rendering
shell/
bar/ Bar surface and instance
clipboard/ Clipboard history panel
control_center/ Control center panel and tabs
launcher/ Application launcher panel
lockscreen/ Session lockscreen surface
notification/ Notification popup
osd/ On-screen display (volume, brightness, ...)
overview/ Workspace overview
panel/ Panel base and manager
session/ Session menu (logout, reboot, ...)
tray/ System tray (StatusNotifierItem)
wallpaper/ Wallpaper surface and instance
widget/ Widget base and factory
widgets/ Widget implementations
system/ System monitor (CPU, RAM, temperature)
time/ Time service and polling
ui/
controls/ Low-level UI building blocks (Button, Input, Label, Flex, ...)
util/ Generic helpers (fuzzy matching, ...)
wayland/ Wayland connection, seat, toplevels, clipboard, ...
compositors/ Compositor-specific workspace backends (ext-workspace, sway, mango, dwl, ...)
third_party/
tomlplusplus/ TOML parser (vendored)
wuffs/ Raster image decoding (vendored)
nanosvg/ SVG rasterization (vendored)
stb/ Image resizing (vendored)
tinyexpr/ Math expression evaluator (vendored)
nlohmann/ JSON parser (vendored, header-only)
dr_wav/ WAV decoder (vendored)
luau/ Scripted widget runtime (vendored)
material_color_utilities/ Material Design color generation (vendored)
```
## Debugging
All debug commands use the `dev.noctalia.Debug` D-Bus service, available at runtime.
```sh
# Enable verbose debug logs
gdbus call --session --dest dev.noctalia.Debug --object-path /dev/noctalia/Debug --method dev.noctalia.Debug.SetVerboseLogs true
# Disable verbose debug logs
gdbus call --session --dest dev.noctalia.Debug --object-path /dev/noctalia/Debug --method dev.noctalia.Debug.SetVerboseLogs false
# Check current verbose log state
gdbus call --session --dest dev.noctalia.Debug --object-path /dev/noctalia/Debug --method dev.noctalia.Debug.GetVerboseLogs
# Emit an internal notification (app_name, summary, body, timeout_ms, urgency 0-2)
gdbus call --session --dest dev.noctalia.Debug --object-path /dev/noctalia/Debug --method dev.noctalia.Debug.EmitInternalNotification "Noctalia" "Test" "Hello from debug" 5000 1
```